if(!isObject(LuaLogic_RobotBrickGroup)) { new SimGroup(LuaLogic_RobotBrickGroup) { bl_id = 12345678; name = "\c1Robot"; QuotaObject = GlobalQuota; }; mainBrickGroup.add(LuaLogic_RobotBrickGroup); } datablock StaticShapeData(LuaLogic_RobotShapeData) { shapeFile = "./cube.dts"; }; datablock fxDTSBrickData(LogicGate_RobotController_Data) { brickFile = $LuaLogic::Path @ "bricks/blb/RobotController.blb"; category = "Logic Bricks"; subCategory = "Special"; uiName = "Robot Controller"; iconName = $LuaLogic::Path @ "icons/Robot Controller"; hasPrint = 1; printAspectRatio = "Logic"; orientationFix = 3; isLogic = true; isLogicGate = true; isLogicInput = true; logicInit = lualogic_readfile($LuaLogic::Path @ "bricks/special/robot-init.lua" ); logicUpdate = lualogic_readfile($LuaLogic::Path @ "bricks/special/robot-update.lua"); logicGlobal = lualogic_readfile($LuaLogic::Path @ "bricks/special/robot-global.lua"); logicUIName = "Robot Controller"; logicUIDesc = "Creates and controls a mobile robot that can detect and place bricks"; numLogicPorts = 22; logicPortType[0] = 1; logicPortPos[0] = "15 -3 0"; logicPortDir[0] = 3; logicPortUIName[0] = "ColorIn0"; logicPortType[1] = 1; logicPortPos[1] = "13 -3 0"; logicPortDir[1] = 3; logicPortUIName[1] = "ColorIn1"; logicPortType[2] = 1; logicPortPos[2] = "11 -3 0"; logicPortDir[2] = 3; logicPortUIName[2] = "ColorIn2"; logicPortType[3] = 1; logicPortPos[3] = "9 -3 0"; logicPortDir[3] = 3; logicPortUIName[3] = "ColorIn3"; logicPortType[4] = 1; logicPortPos[4] = "7 -3 0"; logicPortDir[4] = 3; logicPortUIName[4] = "ColorIn4"; logicPortType[5] = 1; logicPortPos[5] = "5 -3 0"; logicPortDir[5] = 3; logicPortUIName[5] = "ColorIn5"; logicPortType[6] = 1; logicPortPos[6] = "1 -3 0"; logicPortDir[6] = 3; logicPortUIName[6] = "Destroy Brick"; logicPortType[7] = 1; logicPortPos[7] = "-1 -3 0"; logicPortDir[7] = 3; logicPortUIName[7] = "Plant Brick"; logicPortType[8] = 1; logicPortPos[8] = "-5 -3 0"; logicPortDir[8] = 3; logicPortUIName[8] = "Move Down"; logicPortType[9] = 1; logicPortPos[9] = "-7 -3 0"; logicPortDir[9] = 3; logicPortUIName[9] = "Move Up"; logicPortType[10] = 1; logicPortPos[10] = "-9 -3 0"; logicPortDir[10] = 3; logicPortUIName[10] = "Move Right"; logicPortType[11] = 1; logicPortPos[11] = "-11 -3 0"; logicPortDir[11] = 3; logicPortUIName[11] = "Move Left"; logicPortType[12] = 1; logicPortPos[12] = "-13 -3 0"; logicPortDir[12] = 3; logicPortUIName[12] = "Move Backward"; logicPortType[13] = 1; logicPortPos[13] = "-15 -3 0"; logicPortDir[13] = 3; logicPortUIName[13] = "Move Forward"; logicPortType[14] = 0; logicPortPos[14] = "15 3 0"; logicPortDir[14] = 1; logicPortUIName[14] = "ColorOut0"; logicPortType[15] = 0; logicPortPos[15] = "13 3 0"; logicPortDir[15] = 1; logicPortUIName[15] = "ColorOut1"; logicPortType[16] = 0; logicPortPos[16] = "11 3 0"; logicPortDir[16] = 1; logicPortUIName[16] = "ColorOut2"; logicPortType[17] = 0; logicPortPos[17] = "9 3 0"; logicPortDir[17] = 1; logicPortUIName[17] = "ColorOut3"; logicPortType[18] = 0; logicPortPos[18] = "7 3 0"; logicPortDir[18] = 1; logicPortUIName[18] = "ColorOut4"; logicPortType[19] = 0; logicPortPos[19] = "5 3 0"; logicPortDir[19] = 1; logicPortUIName[19] = "ColorOut5"; logicPortType[20] = 0; logicPortPos[20] = "1 3 0"; logicPortDir[20] = 1; logicPortUIName[20] = "Brick Detected"; logicPortType[21] = 1; logicPortPos[21] = "-1 3 0"; logicPortDir[21] = 1; logicPortUIName[21] = "Detect Brick"; }; function LogicGate_RobotController_Data::getRelativeVector(%this, %obj, %vec) { %rot = %obj.angleID; %x = getWord(%vec, 0); %y = getWord(%vec, 1); %z = getWord(%vec, 2); %ax = %x; switch(%rot) { case 1: %x = %y; %y = -%ax; case 2: %x = -%x; %y = -%y; case 3: %x = -%y; %y = %ax; } return %x SPC %y SPC %z; } function LogicGate_RobotController_Data::onDeath(%this, %obj) { if(isObject(%obj.illogicRobot)) %obj.illogicRobot.delete(); } function LogicGate_RobotController_Data::onRemove(%this, %obj) { if(isObject(%obj.illogicRobot)) %obj.illogicRobot.delete(); } function LogicGate_RobotController_Data::doLogic(%this, %obj) { %x = (!$LBC::Ports::LastBrickState[%obj, 10] && $LBC::Ports::BrickState[%obj, 10]) - (!$LBC::Ports::LastBrickState[%obj, 11] && $LBC::Ports::BrickState[%obj, 11]); %y = (!$LBC::Ports::LastBrickState[%obj, 13] && $LBC::Ports::BrickState[%obj, 13]) - (!$LBC::Ports::LastBrickState[%obj, 12] && $LBC::Ports::BrickState[%obj, 12]); %z = (!$LBC::Ports::LastBrickState[%obj, 9] && $LBC::Ports::BrickState[%obj, 9]) - (!$LBC::Ports::LastBrickState[%obj, 8] && $LBC::Ports::BrickState[%obj, 8]); %vec = %this.getRelativeVector(%obj, %x*0.5 SPC %y*0.5 SPC %z*0.2); %robot = %obj.illogicRobot; if(%vec !$= "0 0 0") %robot.setTransform(vectorAdd(%robot.getPosition(), %vec)); %pos = %robot.getPosition(); if(!$LBC::Ports::LastBrickState[%obj, 21] && $LBC::Ports::BrickState[%obj, 21]) { initContainerBoxSearch(%pos, "0.49 0.49 0.19", $TypeMasks::FxBrickObjectType); if(isObject(%sobj = containerSearchNext())) { %obj.Logic_SetOutput(20, true); %color = %sobj.getColorID(); for(%i = 0; %i < 6; %i++) %obj.Logic_SetOutput(14+%i, (%color >> %i) & 1); %obj.illogicRobotBrick = %sobj; } else { %obj.Logic_SetOutput(20, false); for(%i = 0; %i < 6; %i++) %obj.Logic_SetOutput(14+%i, false); %obj.illogicRobotBrick = 0; } } if(!$LBC::Ports::LastBrickState[%obj, 6] && $LBC::Ports::BrickState[%obj, 6]) { initContainerBoxSearch(%pos, "0.49 0.49 0.19", $TypeMasks::FxBrickObjectType); if(isObject(%sobj = containerSearchNext()) && %sobj.getGroup() == nameToID(LuaLogic_RobotBrickGroup)) %sobj.delete(); } if(!$LBC::Ports::LastBrickState[%obj, 7] && $LBC::Ports::BrickState[%obj, 7]) { for(%i = 0; %i < 6; %i++) %color += mPow(2, %i) * $LBC::Ports::BrickState[%obj, %i]; %brick = new fxDTSBrick() { datablock = brick1x1fData; position = %pos; colorID = %color; isPlanted = 1; }; %err = %brick.plant(); if(%err != 0 && %err != 2) %brick.delete(); else { LuaLogic_RobotBrickGroup.add(%brick); %brick.setTrusted(true); } } } function LogicGate_RobotController_Data::Logic_onGateAdded(%this, %obj) { if(isObject(%obj.illogicRobot)) %obj.illogicRobot.delete(); %pos = %obj.getPosition(); %rpos = vectorAdd(%pos, %this.getRelativeVector(%obj, "0.25 7.75 0")); %robot = new StaticShape() { datablock = LuaLogic_BrickData; position = %rpos; }; %robot.setNodeColor("ALL", "1 1 1 1"); missionCleanup.add(%robot); %obj.illogicRobot = %robot; }