//bls 3 datablock fxDTSBrickData(LogicGate_Pixel3_Data){ brickFile = $LuaLogic::Path @ "bricks/blb/TextBrick.blb"; category = "Logic Bricks"; subCategory = "Outputs"; uiName = "Logic Pixel"; iconName = $LuaLogic::Path @ "icons/Text Brick"; hasPrint = 1; printAspectRatio = "Logic"; orientationFix = 3; isLogic = true; isLogicGate = true; isLogicInput = false; logicUIName = "Pixel"; logicUIDesc = "Displays either black or its brick color depending on power"; logicUpdate = lualogic_readfile($LuaLogic::Path @ "bricks/outputs/pixel3-update.lua"); numLogicPorts = 1; logicPortType[0] = 1; logicPortPos[0] = "0 0 -1"; logicPortDir[0] = 3; logicPortCauseUpdate[0] = true; logicPortUIName[0] = "In"; }; lualogic_registergatedefinition("LogicGate_Pixel3_Data"); function LogicGate_Pixel3_Data::LuaLogic_Callback(%data, %brick, %state){ if(%state){ %brick.setPrint(lualogic_getprint("space")); }else{ %brick.setPrint(lualogic_getprint("color000")); } } datablock fxDtsBrickData(LogicGate_Pixel3Upsidedown_Data : LogicGate_Pixel3_Data){ brickFile = $LuaLogic::Path @ "bricks/blb/TextBrickUpsidedown.blb"; uiName = "Logic Pixel Upside Down"; logicUiName = "Pixel Upside Down"; logicPortPos[0] = "0 0 1"; }; lualogic_registergatedefinition("LogicGate_Pixel3Upsidedown_Data"); function LogicGate_Pixel3Upsidedown_Data::LuaLogic_Callback(%data, %brick, %state){ LogicGate_Pixel3_Data::LuaLogic_Callback(%data, %brick, %state); } $ND::ManualSymmetryZDB["Logic Pixel" ] = "Logic Pixel Upside Down"; $ND::ManualSymmetryZDB["Logic Pixel Upside Down"] = "Logic Pixel" ;