datablock fxDtsBrickData(LogicGate_GateAnd5_Data){ brickFile = $LuaLogic::Path @ "bricks/gen/newbricks/AND 5 Bit.blb"; iconName = $LuaLogic::Path @ "bricks/gen/newicons/AND 5 Bit"; category = "Logic Bricks"; subCategory = "Gates"; uiName = "AND 5 Bit"; logicUIName = "AND 5 Bit"; logicUIDesc = ""; hasPrint = 1; printAspectRatio = "Logic"; logicBrickSize = "5 1 1"; orientationFix = 3; isLogic = true; isLogicGate = true; isLogicInput = false; logicInit = ""; logicInput = ""; logicUpdate = "return function(gate) " @ " Gate.setportstate(gate, 6, ( " @ " Gate.getportstate(gate, 1) and " @ " Gate.getportstate(gate, 2) and " @ " Gate.getportstate(gate, 3) and " @ " Gate.getportstate(gate, 4) and " @ " Gate.getportstate(gate, 5) " @ " )) " @ "end" ; logicGlobal = ""; numLogicPorts = 6; logicPortType[0] = 1; logicPortPos[0] = "4 0 0"; logicPortDir[0] = 3; logicPortUIName[0] = "In0"; logicPortCauseUpdate[0] = true; logicPortType[1] = 1; logicPortPos[1] = "2 0 0"; logicPortDir[1] = 3; logicPortUIName[1] = "In1"; logicPortCauseUpdate[1] = true; logicPortType[2] = 1; logicPortPos[2] = "0 0 0"; logicPortDir[2] = 3; logicPortUIName[2] = "In2"; logicPortCauseUpdate[2] = true; logicPortType[3] = 1; logicPortPos[3] = "-2 0 0"; logicPortDir[3] = 3; logicPortUIName[3] = "In3"; logicPortCauseUpdate[3] = true; logicPortType[4] = 1; logicPortPos[4] = "-4 0 0"; logicPortDir[4] = 3; logicPortUIName[4] = "In4"; logicPortCauseUpdate[4] = true; logicPortType[5] = 0; logicPortPos[5] = "4 0 0"; logicPortDir[5] = 1; logicPortUIName[5] = "Out"; };