datablock fxDTSBrickData(LogicGate_TextBrick2_Data){ brickFile = $LuaLogic::Path @ "bricks/blb/TextBrick.blb"; category = "Logic Bricks"; subCategory = "Outputs"; uiName = "Text Brick"; iconName = $LuaLogic::Path @ "icons/Text Brick"; hasPrint = 1; printAspectRatio = "Logic"; orientationFix = 3; isLogic = true; isLogicGate = true; isLogicInput = false; logicUIName = "Text Brick"; logicUIDesc = "Takes 9-bit serial input of format 1cxxxxxxxx10. If c==0, x = 8-bit ascii code. If c==1, lower 6 bits of x = color ID, top bit = invert character. MSB first."; logicInit = lualogic_readfile($LuaLogic::Path @ "bricks/outputs/text2-init.lua" ); logicUpdate = lualogic_readfile($LuaLogic::Path @ "bricks/outputs/text2-update.lua"); logicGlobal = lualogic_readfile($LuaLogic::Path @ "bricks/outputs/text2-global.lua"); numLogicPorts = 1; logicPortType[0] = 1; logicPortPos[0] = "0 0 -1"; logicPortDir[0] = 3; logicPortCauseUpdate[0] = true; logicPortUIName[0] = "In"; }; lualogic_registergatedefinition("LogicGate_TextBrick2_Data"); function LogicGate_TextBrick2_Data::LuaLogic_Callback(%data, %brick, %arg) { talk("text brick cb: " @ %arg); %colorId = getWord(%arg, 0); if(%colorId != -1) %brick.setColor(%colorId); %domain = getWord(%arg, 1); %print = getWord(%arg, 2); if(%domain !$= "_" && %print !$= "") %brick.setPrint(lualogic_getprint(%print, %domain)); } // Pah's half-width prints datablock fxDtsBrickData(LogicGate_TextBrick2Top2_Data : LogicGate_TextBrick2_Data) { brickFile = $LuaLogic::Path @ "bricks/blb/ScreenTop.blb"; uiName = "Text Brick Right"; logicPortPos[0] = "0 0 0"; }; lualogic_registergatedefinition("LogicGate_TextBrick2Top2_Data"); function LogicGate_TextBrick2Top2_Data::LuaLogic_Callback(%data, %brick, %arg) { LogicGate_TextBrick2_Data::LuaLogic_Callback(%data, %brick, %arg); } datablock fxDtsBrickData(LogicGate_TextBrick2Bottom2_Data : LogicGate_TextBrick2_Data) { brickFile = $LuaLogic::Path @ "bricks/blb/ScreenBottom.blb"; uiName = "Text Brick Left"; logicPortPos[0] = "0 0 0"; }; lualogic_registergatedefinition("LogicGate_TextBrick2Bottom2_Data"); function LogicGate_TextBrick2Bottom2_Data::LuaLogic_Callback(%data, %brick, %arg) { LogicGate_TextBrick2_Data::LuaLogic_Callback(%data, %brick, %arg); }