Brick_LuaLogic/bricks/gen/newcode/Buffer 1 Bit Up.cs
2021-05-29 13:15:11 -05:00

56 lines
1.1 KiB
C#

datablock fxDtsBrickData(LogicGate_Buffer1BitUp_Data){
brickFile = $LuaLogic::Path @ "bricks/gen/newbricks/Buffer 1 Bit Up.blb";
iconName = $LuaLogic::Path @ "bricks/gen/newicons/Buffer 1 Bit Up";
category = "Logic Bricks";
subCategory = "Bus";
uiName = "Buffer 1 Bit Up";
logicUIName = "Buffer 1 Bit Up";
logicUIDesc = "";
hasPrint = 1;
printAspectRatio = "Logic";
logicBrickSize = "1 1 1";
orientationFix = 3;
isLogic = true;
isLogicGate = true;
isLogicInput = false;
logicInit = "";
logicInput = "";
logicUpdate =
"return function(gate) " @
" if Gate.getportstate(gate, 3)~=0 then " @
" Gate.setportstate(gate, 2, Gate.getportstate(gate, 1)) " @
" else " @
" Gate.setportstate(gate, 2, 0) " @
" end " @
"end"
;
logicGlobal = "";
numLogicPorts = 3;
logicPortType[0] = 1;
logicPortPos[0] = "0 0 0";
logicPortDir[0] = 5;
logicPortUIName[0] = "In0";
logicPortType[1] = 0;
logicPortPos[1] = "0 0 0";
logicPortDir[1] = 4;
logicPortUIName[1] = "Out0";
logicPortType[2] = 1;
logicPortPos[2] = "0 0 0";
logicPortDir[2] = 2;
logicPortUIName[2] = "Clock";
logicPortCauseUpdate[2] = true;
};