125 lines
3.4 KiB
C#
125 lines
3.4 KiB
C#
datablock fxDTSBrickData(LogicGate_Pixel_Data)
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{
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brickFile = $LuaLogic::Path @ "bricks/blb/pixels/pixel.blb";
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category = "Logic Bricks";
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subCategory = "Outputs";
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uiName = "Pixel";
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iconName = $LuaLogic::Path @ "icons/Pixel";
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hasPrint = 1;
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printAspectRatio = "Logic";
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orientationFix = 3;
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isLogic = true;
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isLogicGate = true;
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isLogicInput = false;
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logicUIName = "Pixel";
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logicUIDesc = "";
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logicUpdate = "return function(gate) gate:cb(bool_to_int[gate.ports[1].state] .. bool_to_int[gate.ports[2].state] .. bool_to_int[gate.ports[3].state]) end";
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numLogicPorts = 3;
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logicPortType[0] = 1;
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logicPortPos[0] = "-1 0 -4";
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logicPortDir[0] = 3;
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logicPortCauseUpdate[0] = true;
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logicPortUIName[0] = "R";
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logicPortType[1] = 1;
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logicPortPos[1] = "-1 0 0";
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logicPortDir[1] = 3;
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logicPortCauseUpdate[1] = true;
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logicPortUIName[1] = "G";
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logicPortType[2] = 1;
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logicPortPos[2] = "-1 0 4";
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logicPortDir[2] = 3;
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logicPortCauseUpdate[2] = true;
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logicPortUIName[2] = "B";
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};
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lualogic_registergatedefinition("LogicGate_Pixel_Data");
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function LogicGate_Pixel_Data::LuaLogic_Callback(%this, %brick, %color){
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if(lualogic_isprint("COLOR" @ %color))
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%brick.setPrint(lualogic_getprint("COLOR" @ %color));
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}
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datablock fxDTSBrickData(LogicGate_HorizontalPixel_Data : LogicGate_Pixel_Data)
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{
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brickFile = $LuaLogic::Path @ "bricks/blb/pixels/HPixel.blb";
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category = "Logic Bricks";
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subCategory = "Outputs";
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uiName = "Horizontal Pixel";
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iconName = $LuaLogic::Path @ "icons/Horizontal Pixel";
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hasPrint = 1;
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printAspectRatio = "Logic";
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orientationFix = 3;
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isLogic = true;
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isLogicGate = true;
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isLogicInput = false;
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logicUIName = "Horizontal Pixel";
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logicUIDesc = "";
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numLogicPorts = 3;
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logicPortType[0] = 1;
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logicPortPos[0] = "-1 1 0";
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logicPortDir[0] = 5;
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logicPortCauseUpdate[0] = true;
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logicPortUIName[0] = "R";
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logicPortType[1] = 1;
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logicPortPos[1] = "-1 -1 0";
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logicPortDir[1] = 5;
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logicPortCauseUpdate[1] = true;
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logicPortUIName[1] = "G";
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logicPortType[2] = 1;
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logicPortPos[2] = "1 -1 0";
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logicPortDir[2] = 5;
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logicPortCauseUpdate[2] = true;
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logicPortUIName[2] = "B";
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};
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lualogic_registergatedefinition("LogicGate_HorizontalPixel_Data");
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function LogicGate_HorizontalPixel_Data::LuaLogic_Callback(%this, %obj, %data){
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LogicGate_Pixel_Data::LuaLogic_Callback(%this, %obj, %data);
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}
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datablock fxDTSBrickData(LogicGate_SmallPixel_Data){
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brickFile = $LuaLogic::Path @ "bricks/blb/TextBrick.blb";
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category = "Logic Bricks";
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subCategory = "Outputs";
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uiName = "Small Pixel";
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iconName = $LuaLogic::Path @ "icons/Text Brick";
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hasPrint = 1;
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printAspectRatio = "Logic";
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orientationFix = 3;
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isLogic = true;
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isLogicGate = true;
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isLogicInput = false;
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logicUIName = "Small pixel";
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logicUIDesc = "Resets on rise, increments based on pulse length";
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logicInit = "return function(gate) gate.tickStarted = 0 end";
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logicUpdate = lualogic_readfile($LuaLogic::Path @ "bricks/outputs/pixel-update.lua");
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numLogicPorts = 1;
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logicPortType[0] = 1;
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logicPortPos[0] = "0 0 -1";
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logicPortDir[0] = 3;
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logicPortCauseUpdate[0] = true;
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logicPortUIName[0] = "Inc";
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};
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lualogic_registergatedefinition("LogicGate_SmallPixel_Data");
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function LogicGate_SmallPixel_Data::LuaLogic_Callback(%data, %brick, %color){
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LogicGate_Pixel_Data::LuaLogic_Callback(%data, %brick, %color);
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}
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