293 lines
7.7 KiB
C#

//bls 3
datablock fxDtsBrickData(LogicGate_ClientIOBrick_Data){
brickFile = $LuaLogic::Path @ "bricks/blb/serialport.blb";
iconName = $LuaLogic::Path @ "bricks/icons/serialport";
category = "Logic Bricks";
subCategory = "Inputs";
uiName = "Client I/O Brick";
logicUIName = "Client I/O Brick";
logicUIDesc = "Allows clients to connect and share data with logic bricks.";
orientationFix = 2;
hasPrint = 0;
isLogic = true;
isLogicGate = true;
isLogicInput = true;
logicInit = lualogic_readfile($LuaLogic::Path @ "bricks/inputs/iobrick-init.lua" );
logicInput = lualogic_readfile($LuaLogic::Path @ "bricks/inputs/iobrick-input.lua" );
logicUpdate = lualogic_readfile($LuaLogic::Path @ "bricks/inputs/iobrick-update.lua");
//logicGlobal = lualogic_readfile($LuaLogic::Path @ "bricks/inputs/iobrick-global.lua");
numLogicPorts = 18;
logicPortPos[ 0] = "-8 1 -3";
logicPortPos[ 1] = "-6 1 -3";
logicPortPos[ 2] = "-4 1 -3";
logicPortPos[ 3] = "-2 1 -3";
logicPortPos[ 4] = "0 1 -3";
logicPortPos[ 5] = "2 1 -3";
logicPortPos[ 6] = "4 1 -3";
logicPortPos[ 7] = "6 1 -3";
logicPortPos[16] = "-8 1 -3";
logicPortPos[ 8] = "-8 -1 -3";
logicPortPos[ 9] = "-6 -1 -3";
logicPortPos[10] = "-4 -1 -3";
logicPortPos[11] = "-2 -1 -3";
logicPortPos[12] = "0 -1 -3";
logicPortPos[13] = "2 -1 -3";
logicPortPos[14] = "4 -1 -3";
logicPortPos[15] = "6 -1 -3";
logicPortPos[17] = "-8 -1 -3";
logicPortType[0] = 1;
logicPortDir[0] = 1;
logicPortUIName[0] = "In0";
logicPortType[1] = 1;
logicPortDir[1] = 1;
logicPortUIName[1] = "In1";
logicPortType[2] = 1;
logicPortDir[2] = 1;
logicPortUIName[2] = "In2";
logicPortType[3] = 1;
logicPortDir[3] = 1;
logicPortUIName[3] = "In3";
logicPortType[4] = 1;
logicPortDir[4] = 1;
logicPortUIName[4] = "In4";
logicPortType[5] = 1;
logicPortDir[5] = 1;
logicPortUIName[5] = "In5";
logicPortType[6] = 1;
logicPortDir[6] = 1;
logicPortUIName[6] = "In6";
logicPortType[7] = 1;
logicPortDir[7] = 1;
logicPortUIName[7] = "In7";
logicPortType[8] = 0;
logicPortDir[8] = 3;
logicPortUIName[8] = "Out0";
logicPortType[9] = 0;
logicPortDir[9] = 3;
logicPortUIName[9] = "Out1";
logicPortType[10] = 0;
logicPortDir[10] = 3;
logicPortUIName[10] = "Out2";
logicPortType[11] = 0;
logicPortDir[11] = 3;
logicPortUIName[11] = "Out3";
logicPortType[12] = 0;
logicPortDir[12] = 3;
logicPortUIName[12] = "Out4";
logicPortType[13] = 0;
logicPortDir[13] = 3;
logicPortUIName[13] = "Out5";
logicPortType[14] = 0;
logicPortDir[14] = 3;
logicPortUIName[14] = "Out6";
logicPortType[15] = 0;
logicPortDir[15] = 3;
logicPortUIName[15] = "Out7";
logicPortType[16] = 1;
logicPortDir[16] = 0;
logicPortUIName[16] = "InClk";
logicPortCauseUpdate[16] = true;
logicPortType[17] = 0;
logicPortDir[17] = 0;
logicPortUIName[17] = "OutClk";
logicPortCauseUpdate[17] = true;
};
// Input
function serverCmdLogicIO(%client, %data) {
if(isObject(%brick = %client.LogicIO_Brick)) {
%brick.LogicIO_input(%data);
}
}
function fxDtsBrick::LogicIO_input(%brick, %data) {
lualogic_sendInput(%brick, 1, %data);
}
// Output
function fxDtsBrick::LogicIO_output(%brick, %data) {
if(isObject(%client = %brick.LogicIO_Client)) {
%maxLen = 250;
%len = strLen(%data);
commandToClient(%client, 'LogicIO', getSubStr(%data, 0, %maxLen));
//if(%len > %maxLen) {
// %brick.LogicIO_output(getSubStr(%data, 0, %maxLen));
// %brick.LogicIO_output(getSubStr(%data, %maxLen, %len - %maxLen));
//} else {
// commandToClient(%client, 'LogicIO', %data);
//}
}
}
function LogicGate_ClientIOBrick_Data::LuaLogic_Callback(%db, %brick, %data) {
%brick.LogicIO_output(%data);
}
// Binding
function LogicGate_ClientIOBrick_Data::Logic_OnInput(%db, %brick, %pos, %norm, %client){
if(isObject(%client)) {
if(%client.LogicIO_Brick == %brick) {
%client.LogicIO_unbind();
} else {
%brick.LogicIO_bindClient(%client);
}
}
}
function GameConnection::LogicIO_unbind(%client) {
if(isObject(%brick = %client.LogicIO_Brick)) %brick.LogicIO_unbindClient(%brick);
}
function fxDtsBrick::LogicIO_unbindClient(%brick) {
if(isObject(%client = %brick.LogicIO_Client)) {
%client.LogicIO_Brick = "";
messageClient(%client, 0, "\c6Logic I/O: Unbound from \c3" @ %brick);
if(isObject(%player = %client.player)) serverPlay3D(LogicIO_PlugOutSound, %player.getHackPosition());
}
%brick.LogicIO_Client = "";
serverPlay3D(LogicIO_PlugOutSound, %brick.getPosition());
//SerialLink_delete(%brick.LogicIO_bindLink);
//%brick.LogicIO_bindLink = "";
}
function fxDtsBrick::LogicIO_bindClient(%brick, %client) {
%brick.LogicIO_unbindClient();
%client.LogicIO_unbind();
if(!isObject(%client.player)) return;
%client.LogicIO_Brick = %brick;
%brick.LogicIO_Client = %client;
messageClient(%client, 0, "\c6Logic I/O: Bound to \c3" @ %brick);
serverPlay3D(LogicIO_PlugInSound, %player.getHackPosition());
serverPlay3D(LogicIO_PlugInSound, %brick.getPosition());
//%linkPos = vectorAdd(%brick.getPosition(), LogicIO_rotateVector("0 2 0", %brick.angleId));
//%linkRot = "0 0 1" SPC ($math.pi/2*%brick.angleId);
//%brick.LogicIO_bindLink = SerialLink_create(%linkPos, %linkRot, %client.player);
}
// Util
function LogicIO_rotateVector(%vector, %steps) {
switch(%steps % 4) {
case 0: return %vector;
case 1: return getWord(%vector, 1) SPC -getWord(%vector, 0) SPC getWord(%vector, 2);
case 2: return -getWord(%vector, 0) SPC -getWord(%vector, 1) SPC getWord(%vector, 2);
case 3: return -getWord(%vector, 1) SPC getWord(%vector, 0) SPC getWord(%vector, 2);
}
}
// Serial link visuals
datablock AudioProfile(LogicIO_PlugInSound) {
filename = "./plugIn.wav";
description = AudioClose3D;
preload = true;
};
datablock AudioProfile(LogicIO_PlugOutSound) {
filename = "./plugOut.wav";
description = AudioClose3D;
preload = true;
};
function SerialLink_delete(%link) {
if(!isObject(%link)) return;
cancel(%link.updateSched);
%link.end0.delete();
%link.end1.delete();
%link.wire.delete();
}
function SerialLink_createEnd() {
%shape = new StaticShape() {
// todo
};
return %shape;
}
function SerialLink_createPlayerEnd() {
%shape = new StaticShape() {
// todo
};
return %shape;
}
function SerialLink_createWire() {
%shape = new StaticShape() {
// todo
};
return %shape;
}
function SerialLink_create(%pos1, %rot1, %player) {
%link = new ScriptObject();
%link.end0 = SerialLink_createEnd();
%link.end1 = SerialLink_createPlayerEnd();
%link.wire = SerialLink_createWire();
%link.endPlayer0 = %player;
SerialLink_update(%link);
}
function SerialLink_moveEndToPlayer(%shape, %player) {
%shape.setTransform(%player.getSlotTransform(2)); // todo
}
function SerialLink_moveWire(%shape, %pos1, %pos2) {
// todo
%midPos = vectorScale(vectorAdd(%pos1, %pos2), 0.5);
%shape.setTransform(%midPos SPC "0 0 1 0");
}
function SerialLink_update(%link) {
cancel(%link.updateSched);
for(%i=0; %i<=1; %i++) {
%player = %link.endPlayer[%i];
if(%player) {
//if(!isObject(%player) || %player.getState() $= "Dead") {
if(!isObject(%player)) {
if(isObject(%client = %player.client)) %client.LogicIO_Unbind();
SerialLink_delete(%link);
return;
} else {
SerialLink_moveEndToPlayer(%link.end[%i], %player);
%moved = 1;
}
}
}
if(%moved) {
%dist = vectorLen(vectorSub(%pos1, %pos2));
if(%dist > $SerialLink_maxDistance) { // If link is stretched too long, break it
for(%i=0; %i<=1; %i++) { // Unbind client(s)
if(isObject(%player = %link.endPlayer[%i]) && isObject(%client = %player.client)) {
%client.LogicIO_Unbind();
}
}
SerialLink_delete(%link); // Delete link
return;
} else { // Link moved, not too stretched -> update position
SerialLink_moveWire(%link.wire, %link.end[0].getPosition(), %link.end[1].getPosition());
}
}
%link.updateSched = schedule(32, 0, SerialLink_update, %link);
}