79 lines
2.1 KiB
C#

registerInputEvent("fxDTSBrick", "onPowerChange", "Self fxDTSBrick", 0);
registerInputEvent("fxDTSBrick", "onPowerOn", "Self fxDTSBrick", 0);
registerInputEvent("fxDTSBrick", "onPowerOff", "Self fxDTSBrick", 0);
registerOutputEvent("fxDTSBrick", "setPowerState", "bool 0");
function fxDTSBrick::onPowerChange(%this)
{
$InputTarget_["Self"] = %this;
%this.processInputEvent("onPowerChange");
}
function fxDTSBrick::onPowerOn(%this)
{
$InputTarget_["Self"] = %this;
%this.processInputEvent("onPowerOn");
}
function fxDTSBrick::onPowerOff(%this)
{
$InputTarget_["Self"] = %this;
%this.processInputEvent("onPowerOff");
}
function fxDTSBrick::setPowerState(%this, %state, %client)
{
if(%this.getDatablock().isLogicEventGate)
lualogic_sendinput(%this, 1, %state);
}
datablock fxDTSBrickData(LogicGate_EventGate_Data : brick1x1fData)
{
category = "Logic Bricks";
subCategory = "Special";
uiName = "Event Gate";
iconName = $LuaLogic::Path @ "bricks/icons/1x1f Diode";
brickFile = $LuaLogic::Path @ "bricks/blb/1x1f_1i_1o.blb";
hasPrint = 1;
printAspectRatio = "Logic";
isLogic = true;
isLogicGate = true;
isLogicEventGate = true;
logicUIName = "";
logicUIDesc = "Special gate which can be used to trigger events and use events to control its output.";
logicForceColor = "YELLOW";
logicForcePrint = "ARROW";
logicInput = lualogic_readfile($LuaLogic::Path @ "bricks/special/EventGate-input.lua" );
logicUpdate = lualogic_readfile($LuaLogic::Path @ "bricks/special/EventGate-update.lua");
numLogicPorts = 2;
logicPortType[0] = 1;
logicPortPos[0] = "0 0 0";
logicPortDir[0] = "0";
logicPortCauseUpdate[0] = true;
logicPortUIName[0] = "Input";
logicPortUIDesc[0] = "Input which triggers the onPower input events";
logicPortType[1] = 0;
logicPortPos[1] = "0 0 0";
logicPortDir[1] = "2";
logicPortUIName[1] = "Output";
logicPortUIDesc[1] = "Output controlled by the setPowerState output event";
};
lualogic_registergatedefinition("LogicGate_EventGate_Data");
function LogicGate_EventGate_Data::LuaLogic_Callback(%this, %obj, %data)
{
%obj.onPowerChange();
if(%data)
%obj.onPowerOn();
else
%obj.onPowerOff();
}