Brick_LuaLogic/bricks/gen/newcode/Mux 2 Bit Vertical.cs

84 lines
1.8 KiB
C#

datablock fxDtsBrickData(LogicGate_Mux2Vertical_Data){
brickFile = $LuaLogic::Path @ "bricks/gen/newbricks/Mux 2 Bit Vertical.blb";
iconName = $LuaLogic::Path @ "bricks/gen/newicons/Demux 1 Bit Vertical";
category = "Logic Bricks";
subCategory = "Mux";
uiName = "Mux 2 Bit Vertical";
logicUIName = "Mux 2 Bit Vertical";
logicUIDesc = "";
hasPrint = 1;
printAspectRatio = "Logic";
logicBrickSize = "1 1 4";
orientationFix = 3;
isLogic = true;
isLogicGate = true;
isLogicInput = false;
logicInit = "";
logicInput = "";
logicUpdate =
"return function(gate) " @
" if Gate.getportstate(gate, 7) then " @
" local idx = 3 + " @
" (Gate.getportstate(gate, 1) * 1) + " @
" (Gate.getportstate(gate, 2) * 2) " @
" Gate.setportstate(gate, 8, Gate.getportstate(gate, idx)) " @
" else " @
" Gate.setportstate(gate, 8, 0) " @
" end " @
"end"
;
logicGlobal = "";
numLogicPorts = 8;
logicPortType[0] = 1;
logicPortPos[0] = "0 0 -3";
logicPortDir[0] = 3;
logicPortUIName[0] = "Sel0";
logicPortType[1] = 1;
logicPortPos[1] = "0 0 -1";
logicPortDir[1] = 3;
logicPortUIName[1] = "Sel1";
logicPortType[2] = 1;
logicPortPos[2] = "0 0 -3";
logicPortDir[2] = 1;
logicPortUIName[2] = "In0";
logicPortType[3] = 1;
logicPortPos[3] = "0 0 -1";
logicPortDir[3] = 1;
logicPortUIName[3] = "In1";
logicPortType[4] = 1;
logicPortPos[4] = "0 0 1";
logicPortDir[4] = 1;
logicPortUIName[4] = "In2";
logicPortType[5] = 1;
logicPortPos[5] = "0 0 3";
logicPortDir[5] = 1;
logicPortUIName[5] = "In3";
logicPortType[6] = 1;
logicPortPos[6] = "0 0 -3";
logicPortDir[6] = 5;
logicPortUIName[6] = "Enable";
logicPortCauseUpdate[6] = true;
logicPortType[7] = 0;
logicPortPos[7] = "0 0 3";
logicPortDir[7] = 4;
logicPortUIName[7] = "Out";
};