Brick_LuaLogic/bricks/gen/newcode/Enabler Active Low 3 Bit.cs

81 lines
1.8 KiB
C#

datablock fxDtsBrickData(LogicGate_EnablerAl3_Data){
brickFile = $LuaLogic::Path @ "bricks/gen/newbricks/Enabler Active Low 3 Bit.blb";
iconName = $LuaLogic::Path @ "bricks/gen/newicons/Enabler Active Low 3 Bit";
category = "Logic Bricks";
subCategory = "Bus";
uiName = "Enabler Active Low 3 Bit";
logicUIName = "Enabler Active Low 3 Bit";
logicUIDesc = "";
hasPrint = 1;
printAspectRatio = "Logic";
logicBrickSize = "3 1 1";
orientationFix = 3;
isLogic = true;
isLogicGate = true;
isLogicInput = false;
logicInit = "";
logicInput = "";
logicUpdate =
"return function(gate) " @
" if not gate.ports[7].state then " @
" gate.ports[4]:setstate(gate.ports[1].state) " @
" gate.ports[5]:setstate(gate.ports[2].state) " @
" gate.ports[6]:setstate(gate.ports[3].state) " @
" else " @
" gate.ports[4]:setstate(false) " @
" gate.ports[5]:setstate(false) " @
" gate.ports[6]:setstate(false) " @
" end " @
"end"
;
logicGlobal = "";
numLogicPorts = 7;
logicPortType[0] = 1;
logicPortPos[0] = "2 0 0";
logicPortDir[0] = 3;
logicPortUIName[0] = "In0";
logicPortCauseUpdate[0] = true;
logicPortType[1] = 1;
logicPortPos[1] = "0 0 0";
logicPortDir[1] = 3;
logicPortUIName[1] = "In1";
logicPortCauseUpdate[1] = true;
logicPortType[2] = 1;
logicPortPos[2] = "-2 0 0";
logicPortDir[2] = 3;
logicPortUIName[2] = "In2";
logicPortCauseUpdate[2] = true;
logicPortType[3] = 0;
logicPortPos[3] = "2 0 0";
logicPortDir[3] = 1;
logicPortUIName[3] = "Out0";
logicPortType[4] = 0;
logicPortPos[4] = "0 0 0";
logicPortDir[4] = 1;
logicPortUIName[4] = "Out1";
logicPortType[5] = 0;
logicPortPos[5] = "-2 0 0";
logicPortDir[5] = 1;
logicPortUIName[5] = "Out2";
logicPortType[6] = 1;
logicPortPos[6] = "2 0 0";
logicPortDir[6] = 2;
logicPortUIName[6] = "Clock";
logicPortCauseUpdate[6] = true;
};