149 lines
3.6 KiB
C#

function rom_reload() {
exec($Con::File);
exec($LuaLogic::Path @ "bricks/gen/newcode/ROM 16x16.cs");
}
package lualogic_rom_update {
function fxDtsBrick::onPlant(%brick) {
parent::onPlant(%brick);
lualogic_rom_createbrick(%brick);
}
function fxDtsBrick::onLoadPlant(%brick) {
parent::onLoadPlant(%brick);
lualogic_rom_createbrick(%brick);
}
function fxDTSBrick::onDeath(%brick) {
parent::onDeath(%brick);
if(%brick.lualogic_rom_affects) {
lualogic_rom_deletebrick(%brick);
}
}
function fxDTSBrick::onRemove(%brick) {
parent::onRemove(%brick);
if(%brick.lualogic_rom_affects) {
lualogic_rom_deletebrick(%brick);
}
}
function fxDtsBrick::setRaycasting(%brick, %val) {
parent::setRaycasting(%brick, %val);
if(%brick.lualogic_rom_affects) {
lualogic_rom_updatercbrick(%brick);
}
}
};
schedule(0, 0, activatePackage, lualogic_rom_update);
// lualogic_rom_affects: whether this brick is on top of a rom brick
// lualogic_rom_is: whether this brick is a rom brick
function lualogic_rom_createbrick(%brick) {
%brick.lualogic_rom_delete = 0;
//if rom: set is, set affects on any up bricks, compute data
if(%brick.getdatablock().isLogicRom) {
%brick.lualogic_rom_is = 1;
%nub = 0;
for(%i=0; %i<%nub; %i++) {
%upbrick = %brick.getUpBrick(%i);
%upbrick.lualogic_rom_affects = 1;
}
lualogic_rom_updatedata(%brick);
}
// update any rom down bricks; if there are any, set affects
%ndb = %brick.getNumDownBricks();
for(%i=0; %i<%ndb; %i++) {
%downbrick = %brick.getDownBrick(%i);
if(%downbrick.lualogic_rom_is) {
%brick.lualogic_rom_affects = 1;
lualogic_rom_updatedata(%downbrick);
}
}
}
function lualogic_rom_deletebrick(%brick) {
// update any rom down bricks
%brick.lualogic_rom_delete = 1;
%ndb = %brick.getNumDownBricks();
for(%i=0; %i<%ndb; %i++) {
%downbrick = %brick.getDownBrick(%i);
if(%downbrick.lualogic_rom_is) {
lualogic_rom_updatedata(%downbrick);
}
}
}
function lualogic_rom_updatercbrick(%brick) {
// update any rom down bricks
%ndb = %brick.getNumDownBricks();
for(%i=0; %i<%ndb; %i++) {
%downbrick = %brick.getDownBrick(%i);
if(%downbrick.lualogic_rom_is) {
lualogic_rom_updatedata(%downbrick);
}
}
}
function lualogic_rom_rotate(%pos, %rot) {
%x = getWord(%pos, 0);
%y = getWord(%pos, 1);
%z = getWord(%pos, 2);
%rot = %rot % 4;
if (%rot==0) {
return %x SPC %y SPC %z;
} else if(%rot==1) {
return %y SPC -%x SPC %z;
} else if(%rot==2) {
return -%x SPC -%y SPC %z;
} else if(%rot==3) {
return -%y SPC %x SPC %z;
}
}
function lualogic_rom_updatedata(%brick) {
cancel(%brick.lualogic_rom_updatedata_schedule);
%brick.lualogic_rom_updatedata_schedule = schedule(1000, 0, lualogic_rom_updatedata_final, %brick);
}
function lualogic_rom_updatedata_final(%brick) {
if(!isObject(%brick) || %brick.lualogic_rom_delete) return;
%brick.lualogic_rom_updatedata_scheduled = 0;
%data = %brick.getDatablock();
%rx = %data.logicRomY;
%ry = %data.logicRomX;
%brickpos = %brick.getPosition();
%rot = (%brick.angleId + 1)%4;
%data_str = "";
for(%x=0; %x<%rx; %x++) {
%line_str = "";
for(%y=0; %y<%ry; %y++) {
%pos = (%x*0.5 - %rx/4 + 0.25) SPC (%y*0.5 - %ry/4 + 0.25) SPC 0;
%pos = lualogic_rom_rotate(%pos, %rot);
%pos = vectorAdd(%brickpos, %pos);
%ray = containerRaycast(
%pos,
vectorAdd(%pos, "0 0 0.2"),
$TypeMasks::FxBrickObjectType,
%brick
);
%hit = getWord(%ray, 0);
if(isObject(%hit) && !%hit.lualogic_rom_delete && %hit.isRaycasting()) {
%line_str = %line_str @ "1";
} else {
%line_str = %line_str @ "0";
}
}
%data_str = %data_str @ %line_str;
}
lualogic_sendinput(%brick, 1, %data_str);
}