Brick_LuaLogic/bricks/gates/verticalNOT.cs

46 lines
1.2 KiB
C#

datablock fxDTSBrickData(LogicGate_NotUp_Data : LogicGate_DiodeUp_Data)
{
uiName = "Not Up";
iconName = $LuaLogic::Path @ "icons/Not Up";
logicUIName = "Not Up";
logicUIDesc = "B is the inverse of A";
logicUpdate = "return function(gate) gate.ports[2]:setstate(not gate.ports[1].state) end";
};
lualogic_registergatedefinition("LogicGate_NotUp_Data");
datablock fxDTSBrickData(LogicGate_NotDown_Data : LogicGate_DiodeDown_Data)
{
uiName = "Not Down";
iconName = $LuaLogic::Path @ "icons/Not Down";
logicUIName = "Not Down";
logicUIDesc = "B is the inverse of A";
logicUpdate = "return function(gate) gate.ports[2]:setstate(not gate.ports[1].state) end";
};
lualogic_registergatedefinition("LogicGate_NotDown_Data");
function LogicGate_NotUp_Data::onPlant(%this, %obj)
{
if(lualogic_iscolor("RED"))
%obj.setColor(lualogic_getcolor("RED"));
if(lualogic_isprint("UPARROW"))
%obj.setPrint(lualogic_getprint("UPARROW"));
parent::onPlant(%this, %obj);
}
function LogicGate_NotDown_Data::onPlant(%this, %obj)
{
if(lualogic_iscolor("RED"))
%obj.setColor(lualogic_getcolor("RED"));
if(lualogic_isprint("DOWNARROW"))
%obj.setPrint(lualogic_getprint("DOWNARROW"));
parent::onPlant(%this, %obj);
}