92 lines
2.4 KiB
C#

datablock fxDTSBrickData(LogicGate_Pixel_Data)
{
brickFile = $LuaLogic::Path @ "bricks/blb/pixels/pixel.blb";
category = "Logic Bricks";
subCategory = "Outputs";
uiName = "Pixel";
iconName = $LuaLogic::Path @ "icons/Pixel";
hasPrint = 1;
printAspectRatio = "Logic";
orientationFix = 3;
isLogic = true;
isLogicGate = true;
isLogicInput = false;
logicUIName = "Pixel";
logicUIDesc = "";
logicUpdate = "return function(gate) gate:cb(bool_to_int[gate.ports[1].state] .. bool_to_int[gate.ports[2].state] .. bool_to_int[gate.ports[3].state]) end";
numLogicPorts = 3;
logicPortType[0] = 1;
logicPortPos[0] = "-1 0 -4";
logicPortDir[0] = 3;
logicPortCauseUpdate[0] = true;
logicPortUIName[0] = "R";
logicPortType[1] = 1;
logicPortPos[1] = "-1 0 0";
logicPortDir[1] = 3;
logicPortCauseUpdate[1] = true;
logicPortUIName[1] = "G";
logicPortType[2] = 1;
logicPortPos[2] = "-1 0 4";
logicPortDir[2] = 3;
logicPortCauseUpdate[2] = true;
logicPortUIName[2] = "B";
};
lualogic_registergatedefinition("LogicGate_Pixel_Data");
datablock fxDTSBrickData(LogicGate_HorizontalPixel_Data : LogicGate_Pixel_Data)
{
brickFile = $LuaLogic::Path @ "bricks/blb/pixels/HPixel.blb";
category = "Logic Bricks";
subCategory = "Outputs";
uiName = "Horizontal Pixel";
iconName = $LuaLogic::Path @ "icons/Horizontal Pixel";
hasPrint = 1;
printAspectRatio = "Logic";
orientationFix = 3;
isLogic = true;
isLogicGate = true;
isLogicInput = false;
logicUIName = "Horizontal Pixel";
logicUIDesc = "";
numLogicPorts = 3;
logicPortType[0] = 1;
logicPortPos[0] = "-1 1 0";
logicPortDir[0] = 5;
logicPortCauseUpdate[0] = true;
logicPortUIName[0] = "R";
logicPortType[1] = 1;
logicPortPos[1] = "-1 -1 0";
logicPortDir[1] = 5;
logicPortCauseUpdate[1] = true;
logicPortUIName[1] = "G";
logicPortType[2] = 1;
logicPortPos[2] = "1 -1 0";
logicPortDir[2] = 5;
logicPortCauseUpdate[2] = true;
logicPortUIName[2] = "B";
};
lualogic_registergatedefinition("LogicGate_HorizontalPixel_Data");
function LogicGate_Pixel_Data::LuaLogic_Callback(%this, %brick, %color){
if(lualogic_isprint("COLOR" @ %color))
%brick.setPrint(lualogic_getprint("COLOR" @ %color));
}
function LogicGate_HorizontalPixel_Data::LuaLogic_Callback(%this, %obj, %data)
{
LogicGate_Pixel_Data::LuaLogic_Callback(%this, %obj, %data);
}