Brick_LuaLogic/bricks/gen/newcode/XNOR 4 Bit Vertical.cs

70 lines
1.6 KiB
C#

datablock fxDtsBrickData(LogicGate_GateXnor4Vertical_Data){
brickFile = $LuaLogic::Path @ "bricks/gen/newbricks/AND 4 Bit Vertical.blb";
iconName = $LuaLogic::Path @ "bricks/gen/newicons/AND 4 Bit Vertical";
category = "Logic Bricks";
subCategory = "Gates";
uiName = "XNOR 4 Bit Vertical";
logicUIName = "XNOR 4 Bit Vertical";
logicUIDesc = "";
hasPrint = 1;
printAspectRatio = "Logic";
logicBrickSize = "1 1 4";
orientationFix = 3;
isLogic = true;
isLogicGate = true;
isLogicInput = false;
logicInit = "";
logicInput = "";
logicUpdate =
"return function(gate) " @
" local v = 1 " @
" if Gate.getportstate(gate, 1)~=0 then v = 1 - v end " @
" if Gate.getportstate(gate, 2)~=0 then v = 1 - v end " @
" if Gate.getportstate(gate, 3)~=0 then v = 1 - v end " @
" if Gate.getportstate(gate, 4)~=0 then v = 1 - v end " @
" Gate.setportstate(gate, 5, v) " @
"end"
;
logicGlobal = "";
numLogicPorts = 5;
logicPortType[0] = 1;
logicPortPos[0] = "0 0 3";
logicPortDir[0] = 3;
logicPortUIName[0] = "In0";
logicPortCauseUpdate[0] = true;
logicPortType[1] = 1;
logicPortPos[1] = "0 0 1";
logicPortDir[1] = 3;
logicPortUIName[1] = "In1";
logicPortCauseUpdate[1] = true;
logicPortType[2] = 1;
logicPortPos[2] = "0 0 -1";
logicPortDir[2] = 3;
logicPortUIName[2] = "In2";
logicPortCauseUpdate[2] = true;
logicPortType[3] = 1;
logicPortPos[3] = "0 0 -3";
logicPortDir[3] = 3;
logicPortUIName[3] = "In3";
logicPortCauseUpdate[3] = true;
logicPortType[4] = 0;
logicPortPos[4] = "0 0 -3";
logicPortDir[4] = 1;
logicPortUIName[4] = "Out";
};