21 lines
631 B
C#
21 lines
631 B
C#
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lualogic_require($LuaLogic::Path @ "bricks/gates/OR.cs");
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datablock fxDTSBrickData(LogicGate_DFlipFlop_Data : LogicGate_OR_Data)
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{
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subCategory = "Memory";
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uiName = "D FlipFlop";
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iconName = $LuaLogic::Path @ "icons/D FlipFlop";
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logicUIName = "D FlipFlop";
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logicUIDesc = "Q becomes D when C rises";
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logicUpdate = "return function(gate) if gate.ports[1]:isrising() then gate.ports[3]:setstate(gate.ports[2].state) end end";
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logicPortUIName[0] = "C";
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logicPortCauseUpdate[1] = false;
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logicPortUIName[1] = "D";
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logicPortUIName[2] = "Q";
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};
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lualogic_registergatedefinition("LogicGate_DFlipFlop_Data");
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