291 lines
7.7 KiB
C#
291 lines
7.7 KiB
C#
//bls 3
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datablock fxDtsBrickData(LogicGate_ClientIOBrick_Data){
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brickFile = $LuaLogic::Path @ "bricks/blb/serialport.blb";
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iconName = $LuaLogic::Path @ "icons/serialport";
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category = "Logic Bricks";
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subCategory = "Special I/O";
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uiName = "Client I/O Brick";
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logicUIName = "Client I/O Brick";
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logicUIDesc = "Allows clients to connect and share data with logic bricks.";
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orientationFix = 2;
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hasPrint = 0;
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isLogic = true;
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isLogicGate = true;
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isLogicInput = true;
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logicInit = lualogic_readfile($LuaLogic::Path @ "bricks/inputs/iobrick-init.lua" );
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logicInput = lualogic_readfile($LuaLogic::Path @ "bricks/inputs/iobrick-input.lua" );
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logicUpdate = lualogic_readfile($LuaLogic::Path @ "bricks/inputs/iobrick-update.lua");
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//logicGlobal = lualogic_readfile($LuaLogic::Path @ "bricks/inputs/iobrick-global.lua");
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numLogicPorts = 18;
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logicPortPos[ 0] = "-8 1 -3";
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logicPortPos[ 1] = "-6 1 -3";
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logicPortPos[ 2] = "-4 1 -3";
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logicPortPos[ 3] = "-2 1 -3";
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logicPortPos[ 4] = "0 1 -3";
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logicPortPos[ 5] = "2 1 -3";
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logicPortPos[ 6] = "4 1 -3";
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logicPortPos[ 7] = "6 1 -3";
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logicPortPos[16] = "-8 1 -3";
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logicPortPos[ 8] = "-8 -1 -3";
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logicPortPos[ 9] = "-6 -1 -3";
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logicPortPos[10] = "-4 -1 -3";
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logicPortPos[11] = "-2 -1 -3";
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logicPortPos[12] = "0 -1 -3";
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logicPortPos[13] = "2 -1 -3";
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logicPortPos[14] = "4 -1 -3";
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logicPortPos[15] = "6 -1 -3";
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logicPortPos[17] = "-8 -1 -3";
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logicPortType[0] = 1;
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logicPortDir[0] = 1;
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logicPortUIName[0] = "In0";
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logicPortType[1] = 1;
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logicPortDir[1] = 1;
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logicPortUIName[1] = "In1";
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logicPortType[2] = 1;
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logicPortDir[2] = 1;
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logicPortUIName[2] = "In2";
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logicPortType[3] = 1;
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logicPortDir[3] = 1;
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logicPortUIName[3] = "In3";
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logicPortType[4] = 1;
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logicPortDir[4] = 1;
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logicPortUIName[4] = "In4";
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logicPortType[5] = 1;
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logicPortDir[5] = 1;
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logicPortUIName[5] = "In5";
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logicPortType[6] = 1;
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logicPortDir[6] = 1;
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logicPortUIName[6] = "In6";
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logicPortType[7] = 1;
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logicPortDir[7] = 1;
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logicPortUIName[7] = "In7";
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logicPortType[8] = 0;
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logicPortDir[8] = 3;
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logicPortUIName[8] = "Out0";
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logicPortType[9] = 0;
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logicPortDir[9] = 3;
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logicPortUIName[9] = "Out1";
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logicPortType[10] = 0;
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logicPortDir[10] = 3;
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logicPortUIName[10] = "Out2";
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logicPortType[11] = 0;
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logicPortDir[11] = 3;
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logicPortUIName[11] = "Out3";
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logicPortType[12] = 0;
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logicPortDir[12] = 3;
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logicPortUIName[12] = "Out4";
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logicPortType[13] = 0;
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logicPortDir[13] = 3;
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logicPortUIName[13] = "Out5";
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logicPortType[14] = 0;
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logicPortDir[14] = 3;
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logicPortUIName[14] = "Out6";
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logicPortType[15] = 0;
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logicPortDir[15] = 3;
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logicPortUIName[15] = "Out7";
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logicPortType[16] = 1;
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logicPortDir[16] = 0;
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logicPortUIName[16] = "InClk";
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logicPortCauseUpdate[16] = true;
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logicPortType[17] = 0;
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logicPortDir[17] = 0;
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logicPortUIName[17] = "OutClk";
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logicPortCauseUpdate[17] = true;
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};
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// Input
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function serverCmdLogicIO(%client, %data) {
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if(isObject(%brick = %client.LogicIO_Brick)) {
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%brick.LogicIO_input(%data);
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}
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}
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function fxDtsBrick::LogicIO_input(%brick, %data) {
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lualogic_sendInput(%brick, 1, %data);
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}
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// Output
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function fxDtsBrick::LogicIO_output(%brick, %data) {
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if(isObject(%client = %brick.LogicIO_Client)) {
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%maxLen = 250;
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%len = strLen(%data);
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commandToClient(%client, 'LogicIO', getSubStr(%data, 0, %maxLen));
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//if(%len > %maxLen) {
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// %brick.LogicIO_output(getSubStr(%data, 0, %maxLen));
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// %brick.LogicIO_output(getSubStr(%data, %maxLen, %len - %maxLen));
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//} else {
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// commandToClient(%client, 'LogicIO', %data);
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//}
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}
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}
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function LogicGate_ClientIOBrick_Data::LuaLogic_Callback(%db, %brick, %data) {
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%brick.LogicIO_output(%data);
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}
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// Binding
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function LogicGate_ClientIOBrick_Data::Logic_OnInput(%db, %brick, %pos, %norm, %client){
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if(isObject(%client)) {
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if(%client.LogicIO_Brick == %brick) {
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%client.LogicIO_unbind();
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} else {
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%brick.LogicIO_bindClient(%client);
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}
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}
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}
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function GameConnection::LogicIO_unbind(%client) {
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if(isObject(%brick = %client.LogicIO_Brick)) %brick.LogicIO_unbindClient(%brick);
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}
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function fxDtsBrick::LogicIO_unbindClient(%brick) {
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if(isObject(%client = %brick.LogicIO_Client)) {
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%client.LogicIO_Brick = "";
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messageClient(%client, 0, "\c6Logic I/O: Unbound from \c3" @ %brick);
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if(isObject(%player = %client.player)) serverPlay3D(LogicIO_PlugOutSound, %player.getHackPosition());
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}
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%brick.LogicIO_Client = "";
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serverPlay3D(LogicIO_PlugOutSound, %brick.getPosition());
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//SerialLink_delete(%brick.LogicIO_bindLink);
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//%brick.LogicIO_bindLink = "";
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}
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function fxDtsBrick::LogicIO_bindClient(%brick, %client) {
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%brick.LogicIO_unbindClient();
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%client.LogicIO_unbind();
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%client.LogicIO_Brick = %brick;
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%brick.LogicIO_Client = %client;
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messageClient(%client, 0, "\c6Logic I/O: Bound to \c3" @ %brick);
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serverPlay3D(LogicIO_PlugInSound, %player.getHackPosition());
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serverPlay3D(LogicIO_PlugInSound, %brick.getPosition());
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//%linkPos = vectorAdd(%brick.getPosition(), LogicIO_rotateVector("0 2 0", %brick.angleId));
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//%linkRot = "0 0 1" SPC ($math.pi/2*%brick.angleId);
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//%brick.LogicIO_bindLink = SerialLink_create(%linkPos, %linkRot, %client.player);
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}
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// Util
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function LogicIO_rotateVector(%vector, %steps) {
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switch(%steps % 4) {
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case 0: return %vector;
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case 1: return getWord(%vector, 1) SPC -getWord(%vector, 0) SPC getWord(%vector, 2);
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case 2: return -getWord(%vector, 0) SPC -getWord(%vector, 1) SPC getWord(%vector, 2);
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case 3: return -getWord(%vector, 1) SPC getWord(%vector, 0) SPC getWord(%vector, 2);
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}
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}
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// Serial link visuals
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datablock AudioProfile(LogicIO_PlugInSound) {
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filename = "./plugIn.wav";
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description = MediumClose3D;
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preload = true;
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};
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datablock AudioProfile(LogicIO_PlugOutSound) {
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filename = "./plugOut.wav";
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description = MediumClose3D;
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preload = true;
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};
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function SerialLink_delete(%link) {
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if(!isObject(%link)) return;
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cancel(%link.updateSched);
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%link.end0.delete();
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%link.end1.delete();
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%link.wire.delete();
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}
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function SerialLink_createEnd() {
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%shape = new StaticShape() {
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// todo
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};
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return %shape;
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}
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function SerialLink_createPlayerEnd() {
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%shape = new StaticShape() {
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// todo
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};
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return %shape;
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}
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function SerialLink_createWire() {
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%shape = new StaticShape() {
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// todo
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};
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return %shape;
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}
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function SerialLink_create(%pos1, %rot1, %player) {
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%link = new ScriptObject();
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%link.end0 = SerialLink_createEnd();
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%link.end1 = SerialLink_createPlayerEnd();
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%link.wire = SerialLink_createWire();
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%link.endPlayer0 = %player;
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SerialLink_update(%link);
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}
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function SerialLink_moveEndToPlayer(%shape, %player) {
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%shape.setTransform(%player.getSlotTransform(2)); // todo
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}
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function SerialLink_moveWire(%shape, %pos1, %pos2) {
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// todo
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%midPos = vectorScale(vectorAdd(%pos1, %pos2), 0.5);
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%shape.setTransform(%midPos SPC "0 0 1 0");
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}
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function SerialLink_update(%link) {
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cancel(%link.updateSched);
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for(%i=0; %i<=1; %i++) {
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%player = %link.endPlayer[%i];
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if(%player) {
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//if(!isObject(%player) || %player.getState() $= "Dead") {
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if(!isObject(%player)) {
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if(isObject(%client = %player.client)) %client.LogicIO_Unbind();
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SerialLink_delete(%link);
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return;
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} else {
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SerialLink_moveEndToPlayer(%link.end[%i], %player);
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%moved = 1;
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}
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}
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}
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if(%moved) {
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%dist = vectorLen(vectorSub(%pos1, %pos2));
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if(%dist > $SerialLink_maxDistance) { // If link is stretched too long, break it
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for(%i=0; %i<=1; %i++) { // Unbind client(s)
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if(isObject(%player = %link.endPlayer[%i]) && isObject(%client = %player.client)) {
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%client.LogicIO_Unbind();
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}
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}
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SerialLink_delete(%link); // Delete link
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return;
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} else { // Link moved, not too stretched -> update position
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SerialLink_moveWire(%link.wire, %link.end[0].getPosition(), %link.end[1].getPosition());
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}
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}
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%link.updateSched = schedule(32, 0, SerialLink_update, %link);
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}
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