Brick_LuaLogic/bricks/gen/newcode/D FlipFlop Active Low 2 Bit.cs

63 lines
1.4 KiB
C#

datablock fxDtsBrickData(LogicGate_DFlipFlopAl2_Data){
brickFile = $LuaLogic::Path @ "bricks/gen/newbricks/D FlipFlop Active Low 2 Bit.blb";
iconName = $LuaLogic::Path @ "bricks/gen/newicons/D FlipFlop Active Low 2 Bit";
category = "Logic Bricks";
subCategory = "Bus";
uiName = "D FlipFlop Active Low 2 Bit";
logicUIName = "D FlipFlop Active Low 2 Bit";
logicUIDesc = "";
hasPrint = 1;
printAspectRatio = "Logic";
logicBrickSize = "2 1 1";
orientationFix = 3;
isLogic = true;
isLogicGate = true;
isLogicInput = false;
logicInit = "";
logicInput = "";
logicUpdate =
"return function(gate) " @
" if not Gate.getportstate(gate, 5) then " @
" Gate.setportstate(gate, 3, Gate.getportstate(gate, 1)) " @
" Gate.setportstate(gate, 4, Gate.getportstate(gate, 2)) " @
" end " @
"end"
;
logicGlobal = "";
numLogicPorts = 5;
logicPortType[0] = 1;
logicPortPos[0] = "1 0 0";
logicPortDir[0] = 3;
logicPortUIName[0] = "In0";
logicPortType[1] = 1;
logicPortPos[1] = "-1 0 0";
logicPortDir[1] = 3;
logicPortUIName[1] = "In1";
logicPortType[2] = 0;
logicPortPos[2] = "1 0 0";
logicPortDir[2] = 1;
logicPortUIName[2] = "Out0";
logicPortType[3] = 0;
logicPortPos[3] = "-1 0 0";
logicPortDir[3] = 1;
logicPortUIName[3] = "Out1";
logicPortType[4] = 1;
logicPortPos[4] = "1 0 0";
logicPortDir[4] = 2;
logicPortUIName[4] = "Clock";
logicPortCauseUpdate[4] = true;
};