202 lines
4.6 KiB
C#

function lualogic_addwire(%wire)
{
%color = %wire.getColorID();
%box = %wire.getWorldBox();
%minX = mFloatLength(getWord(%box, 0)*2, 0)/2;
%minY = mFloatLength(getWord(%box, 1)*2, 0)/2;
%minZ = mFloatLength(getWord(%box, 2)*5, 0)/5;
%maxX = mFloatLength(getWord(%box, 3)*2, 0)/2;
%maxY = mFloatLength(getWord(%box, 4)*2, 0)/2;
%maxZ = mFloatLength(getWord(%box, 5)*5, 0)/5;
%min = lualogic_pos(%minX SPC %minY SPC %minZ);
%max = lualogic_pos(%maxX SPC %maxY SPC %maxZ);
lualogic_send("W;" @ %wire.getID() @ ";" @ %color @ ";" @ %min @ ";" @ %max);
%wire.logicIsAdded = true;
}
function lualogic_addgate(%gate)
{
%db = %gate.getDataBlock();
%pos = lualogic_pos(%gate.getPosition());
%rot = %gate.angleId;
%data = "G;" @ %gate.getID() @ ";" @ %db @ ";" @ %pos @ ";" @ %rot;
lualogic_send(%data);
%gate.logicIsAdded = true;
if(isFunction(%db.getName(), "Logic_onAdd"))
%db.Logic_onAdd(%gate);
}
function lualogic_removewire(%wire)
{
if(%wire.logicIsRemoved == false)
{
lualogic_send("RW;" @ %wire);
%wire.logicIsRemoved = true;
}
}
function lualogic_removegate(%gate)
{
if(%gate.logicIsRemoved == false)
{
%db = %gate.getDataBlock();
if(isFunction(%db.getName(), "Logic_onRemove"))
%db.Logic_onRemove(%gate);
lualogic_send("RG;" @ %gate);
%gate.logicIsRemoved = true;
}
}
function lualogic_sendall()
{
%groups = mainBrickGroup.getCount();
for(%i = 0; %i < %groups; %i++)
{
%group = mainBrickGroup.getObject(%i);
%bricks = %group.getCount();
for(%a = 0; %a < %bricks; %a++)
{
%brick = %group.getObject(%a);
%data = %brick.getDataBlock();
if(%data.isLogic && %brick.isPlanted())
{
if(%data.isLogicWire)
lualogic_addwire(%brick);
else if(%data.isLogicGate)
lualogic_addgate(%brick);
}
}
}
}
function fxDTSBrick::Logic_SetOutput(%this, %port, %state)
{
lualogic_send("SP;" @ %this @ ";" @ %port+1 @ ";" @ %state);
}
function fxDtsBrick::Logic_HandlePlant(%brick){
if(!%brick.Logic_HasPlanted){
%brick.Logic_HasPlanted = true;
%data = %brick.getDatablock();
if(isFunction(%data.getName(), "Logic_onPlant")){
%data.Logic_onPlant(%brick);
}
}
}
function fxDtsBrick::Logic_HandleRemove(%brick){
if(!%brick.Logic_HasRemoved){
%brick.Logic_HasRemoved = true;
%data = %brick.getDatablock();
if(isFunction(%data.getName(), "Logic_onRemove")){
%data.Logic_onRemove(%brick);
}
}
}
package LuaLogic_Bricks
{
function fxDTSBrickData::onPlant(%data, %brick)
{
parent::onPlant(%data, %brick);
if(isObject(%brick) && %data.isLogic)
{
if(%data.isLogicWire)
lualogic_addwire(%brick);
else if(%data.isLogicGate)
lualogic_addgate(%brick);
%brick.Logic_HandlePlant();
}
}
function fxDTSBrickData::onLoadPlant(%this, %brick)
{
parent::onLoadPlant(%this, %brick);
if(isObject(%brick) && %this.isLogic)
{
if(%this.isLogicWire)
lualogic_addwire(%brick);
else if(%this.isLogicGate)
lualogic_addgate(%brick);
%brick.Logic_HandlePlant();
}
}
function fxDTSBrickData::onColorChange(%data, %obj)
{
parent::onColorChange(%data, %obj);
if(isObject(%obj) && %obj.isPlanted() && !%obj.isDead() && %data.isLogic && %data.isLogicWire)
lualogic_send("SL;" @ %obj @ ";" @ %obj.getColorID());
}
function fxDTSBrickData::onDeath(%this, %brick)
{
if(%this.isLogic)
{
if(%this.isLogicWire)
lualogic_removewire(%brick);
else if(%this.isLogicGate)
lualogic_removegate(%brick);
%brick.Logic_HandleRemove();
}
parent::onDeath(%this, %brick);
}
function fxDTSBrickData::onRemove(%this, %brick)
{
if(%this.isLogic && %brick.logicIsAdded)
{
if(%this.isLogicWire)
lualogic_removewire(%brick);
else if(%this.isLogicGate)
lualogic_removegate(%brick);
%brick.Logic_HandleRemove();
}
parent::onRemove(%this, %brick);
}
function Player::activateStuff(%this, %a, %b)
{
parent::activateStuff(%this, %a, %b);
if(isObject(%client = %this.client))
{
%eye = %this.getEyePoint();
%vec = %this.getEyeVector();
%ray = containerRayCast(%eye, vectorAdd(%eye, vectorScale(%vec, 5*getWord(%this.getScale(), 2))), $TypeMasks::FxBrickObjectType);
if(isObject(%hit = firstWord(%ray)))
{
%data = %hit.getDataBlock();
if(%data.isLogic)
{
if(%data.isLogicInput)
%data.Logic_onInput(%hit, %hitPos, %hitNorm, %client);
else
lualogic_send("GINFO;" @ %client @ ";" @ %hit);
}
}
}
}
};
activatePackage("LuaLogic_Bricks");