// Manually sets up symmetry planes for certain bricks with bad geometry. // ------------------------------------------------------------------- //Manual symmetry can be set using the following variables: // $ND::ManualSymmetry[UIName] = {0 - 5} // $ND::ManualSymmetryDB[UIName] = Other UIName // $ND::ManualSymmetryOffset[UIName] = {0 - 3} // $ND::ManualSymmetryZ[UIName] = {true, false} // $ND::ManualSymmetryZDB[UIName] = Other UIName // $ND::ManualSymmetryZOffset[UIName] = {0 - 3} //Built-in Bricks $ND::ManualSymmetryZ["1x1 Round"] = true; $ND::ManualSymmetryZ["1x1F Round"] = true; $ND::ManualSymmetryZ["Castle Wall"] = true; $ND::ManualSymmetryZ["1x4x5 Window"] = true; //Brick_V15 $ND::ManualSymmetry["1x4x2 Bars"] = 1; $ND::ManualSymmetryZ["1x4x2 Bars"] = true; //Brick_Treasure_Chest $ND::ManualSymmetry["Treasure Chest"] = 2; //Brick_Teledoor $ND::ManualSymmetryZ["Teledoor"] = 1; //Brick_Halloween $ND::ManualSymmetry["Skull Cool Open"] = 2; $ND::ManualSymmetry["Skull Cool"] = 2; $ND::ManualSymmetry["Pumpkin"] = 3; $ND::ManualSymmetry["Pumpkin_Face"] = 3; $ND::ManualSymmetry["Pumpkin_Scared"] = 3; $ND::ManualSymmetry["Pumpkin_Ascii"] = 3; //Brick_PoleAdapters $ND::ManualSymmetry["1x1x3 Pole"] = 1; $ND::ManualSymmetry["1x1 Pole"] = 1; $ND::ManualSymmetry["1x1F Pole"] = 1; $ND::ManualSymmetry["1x1F Pole Plus"] = 2; $ND::ManualSymmetry["1x1F Pole Corner"] = 5; $ND::ManualSymmetry["1x1F Pole Corner up"] = 2; $ND::ManualSymmetry["1x1F Pole Corner down"] = 2; $ND::ManualSymmetry["1x1F Pole T"] = 5; $ND::ManualSymmetry["1x1F Pole T up"] = 2; $ND::ManualSymmetry["1x1F Pole T down"] = 2; $ND::ManualSymmetry["1x1F Pole X Vert"] = 2; $ND::ManualSymmetry["1x1F Pole X"] = 1; $ND::ManualSymmetryZ["1x1F Pole Plus"] = true; $ND::ManualSymmetryZ["1x1F Pole Corner"] = true; $ND::ManualSymmetryZ["1x1F Pole Corner up"] = false; $ND::ManualSymmetryZ["1x1F Pole Corner down"] = false; $ND::ManualSymmetryZ["1x1F Pole T"] = true; $ND::ManualSymmetryZ["1x1F Pole T up"] = false; $ND::ManualSymmetryZ["1x1F Pole T down"] = false; $ND::ManualSymmetryZ["1x1F Pole X Vert"] = true; $ND::ManualSymmetryZ["1x1F Pole X"] = true; $ND::ManualSymmetryZDB["1x1F Pole Corner up"] = "1x1F Pole Corner down"; $ND::ManualSymmetryZDB["1x1F Pole Corner down"] = "1x1F Pole Corner up"; $ND::ManualSymmetryZDB["1x1F Pole T up"] = "1x1F Pole T down"; $ND::ManualSymmetryZDB["1x1F Pole T down"] = "1x1F Pole T up"; $ND::ManualSymmetryZOffset["1x1F Pole Corner up"] = 0; $ND::ManualSymmetryZOffset["1x1F Pole Corner down"] = 0; $ND::ManualSymmetryZOffset["1x1F Pole T up"] = 0; $ND::ManualSymmetryZOffset["1x1F Pole T down"] = 0; //Brick_PoleDiagonals $ND::ManualSymmetryZ["1x1f Horiz. Diag."] = true; $ND::ManualSymmetryZ["2x2f Horiz. Diag."] = true; $ND::ManualSymmetryZ["3x3f Horiz. Diag."] = true; $ND::ManualSymmetryZ["4x4f Horiz. Diag."] = true; $ND::ManualSymmetryZ["5x5f Horiz. Diag."] = true; $ND::ManualSymmetryZ["6x6f Horiz. Diag."] = true; $ND::ManualSymmetry["1x1 Vert. Diag. A"] = 2; $ND::ManualSymmetry["2x2 Vert. Diag. A"] = 2; $ND::ManualSymmetry["3x3 Vert. Diag. A"] = 2; $ND::ManualSymmetry["4x4 Vert. Diag. A"] = 2; $ND::ManualSymmetry["5x5 Vert. Diag. A"] = 2; $ND::ManualSymmetry["6x6 Vert. Diag. A"] = 2; $ND::ManualSymmetry["1x1 Vert. Diag. B"] = 2; $ND::ManualSymmetry["2x2 Vert. Diag. B"] = 2; $ND::ManualSymmetry["3x3 Vert. Diag. B"] = 2; $ND::ManualSymmetry["4x4 Vert. Diag. B"] = 2; $ND::ManualSymmetry["5x5 Vert. Diag. B"] = 2; $ND::ManualSymmetry["6x6 Vert. Diag. B"] = 2; $ND::ManualSymmetryZ["1x1 Vert. Diag. A"] = false; $ND::ManualSymmetryZ["2x2 Vert. Diag. A"] = false; $ND::ManualSymmetryZ["3x3 Vert. Diag. A"] = false; $ND::ManualSymmetryZ["4x4 Vert. Diag. A"] = false; $ND::ManualSymmetryZ["5x5 Vert. Diag. A"] = false; $ND::ManualSymmetryZ["6x6 Vert. Diag. A"] = false; $ND::ManualSymmetryZ["1x1 Vert. Diag. B"] = false; $ND::ManualSymmetryZ["2x2 Vert. Diag. B"] = false; $ND::ManualSymmetryZ["3x3 Vert. Diag. B"] = false; $ND::ManualSymmetryZ["4x4 Vert. Diag. B"] = false; $ND::ManualSymmetryZ["5x5 Vert. Diag. B"] = false; $ND::ManualSymmetryZ["6x6 Vert. Diag. B"] = false; $ND::ManualSymmetryZDB["1x1 Vert. Diag. A"] = "1x1 Vert. Diag. B"; $ND::ManualSymmetryZDB["2x2 Vert. Diag. A"] = "2x2 Vert. Diag. B"; $ND::ManualSymmetryZDB["3x3 Vert. Diag. A"] = "3x3 Vert. Diag. B"; $ND::ManualSymmetryZDB["4x4 Vert. Diag. A"] = "4x4 Vert. Diag. B"; $ND::ManualSymmetryZDB["5x5 Vert. Diag. A"] = "5x5 Vert. Diag. B"; $ND::ManualSymmetryZDB["6x6 Vert. Diag. A"] = "6x6 Vert. Diag. B"; $ND::ManualSymmetryZDB["1x1 Vert. Diag. B"] = "1x1 Vert. Diag. A"; $ND::ManualSymmetryZDB["2x2 Vert. Diag. B"] = "2x2 Vert. Diag. A"; $ND::ManualSymmetryZDB["3x3 Vert. Diag. B"] = "3x3 Vert. Diag. A"; $ND::ManualSymmetryZDB["4x4 Vert. Diag. B"] = "4x4 Vert. Diag. A"; $ND::ManualSymmetryZDB["5x5 Vert. Diag. B"] = "5x5 Vert. Diag. A"; $ND::ManualSymmetryZDB["6x6 Vert. Diag. B"] = "6x6 Vert. Diag. A"; $ND::ManualSymmetryZOffset["1x1 Vert. Diag. A"] = 2; $ND::ManualSymmetryZOffset["2x2 Vert. Diag. A"] = 2; $ND::ManualSymmetryZOffset["3x3 Vert. Diag. A"] = 2; $ND::ManualSymmetryZOffset["4x4 Vert. Diag. A"] = 2; $ND::ManualSymmetryZOffset["5x5 Vert. Diag. A"] = 2; $ND::ManualSymmetryZOffset["6x6 Vert. Diag. A"] = 2; $ND::ManualSymmetryZOffset["1x1 Vert. Diag. B"] = 2; $ND::ManualSymmetryZOffset["2x2 Vert. Diag. B"] = 2; $ND::ManualSymmetryZOffset["3x3 Vert. Diag. B"] = 2; $ND::ManualSymmetryZOffset["4x4 Vert. Diag. B"] = 2; $ND::ManualSymmetryZOffset["5x5 Vert. Diag. B"] = 2; $ND::ManualSymmetryZOffset["6x6 Vert. Diag. B"] = 2; //Brick_GrillPlate $ND::ManualSymmetry["Grill Corner"] = 4; //Brick_Bevel $ND::ManualSymmetry["1x1F Beveled"] = 1; $ND::ManualSymmetry["1x1FF Beveled"] = 1; $ND::ManualSymmetry["1x2F Beveled"] = 1; $ND::ManualSymmetry["1x2FF Beveled"] = 1; $ND::ManualSymmetry["1x1 Beveled"] = 1; $ND::ManualSymmetry["1x1x2 Beveled"] = 1; $ND::ManualSymmetry["1x2 Beveled"] = 1; $ND::ManualSymmetry["2x2F Beveled"] = 1; $ND::ManualSymmetry["2x4F Beveled"] = 1; $ND::ManualSymmetry["2x4FF Beveled"] = 1; $ND::ManualSymmetryZ["1x1F Beveled"] = true; $ND::ManualSymmetryZ["1x1FF Beveled"] = true; $ND::ManualSymmetryZ["1x2F Beveled"] = true; $ND::ManualSymmetryZ["1x2FF Beveled"] = true; $ND::ManualSymmetryZ["1x1 Beveled"] = true; $ND::ManualSymmetryZ["1x1x2 Beveled"] = true; $ND::ManualSymmetryZ["1x2 Beveled"] = true; $ND::ManualSymmetryZ["2x2F Beveled"] = true; $ND::ManualSymmetryZ["2x4F Beveled"] = true; $ND::ManualSymmetryZ["2x4FF Beveled"] = true; //Brick_1RandomPack $ND::ManualSymmetry["2x2x2 Octo Elbow Horz"] = 4; $ND::ManualSymmetryZ["1x1 Octo"] = true; $ND::ManualSymmetryZ["1x1x2 Octo"] = true; $ND::ManualSymmetryZ["2x2x2 Octo T Horz"] = true; $ND::ManualSymmetryZ["2x2x2 Octo Elbow Horz"] = true; $ND::ManualSymmetryZ["2x3x2 Octo Offset"] = false; $ND::ManualSymmetryZDB["2x3x2 Octo Offset"] = "2x3x2 Octo Offset"; $ND::ManualSymmetryZOffset["2x3x2 Octo Offset"] = 2; //Brick_Fence $ND::ManualSymmetry["1x4 Fence"] = 3; //Brick_SmallBricks $ND::ManualSymmetry["0.25x0.25 Corner"] = 4; $ND::ManualSymmetry["0.25x0.25F Corner"] = 4; $ND::ManualSymmetry["0.5x0.5 Corner"] = 4; $ND::ManualSymmetry["0.5x0.5F Corner"] = 4; $ND::ManualSymmetry["0.75x0.75 Corner"] = 4; $ND::ManualSymmetry["0.75x0.75F Corner"] = 4;