Tool_NewDuplicator/classes/server/undogroupwrench.cs
2022-10-05 16:02:11 -06:00

198 lines
4.9 KiB
C#

// This file should not exist. Fix later...
// -------------------------------------------------------------------
//Delete this undo group
function ND_UndoGroupWrench::onRemove(%this)
{
if(%this.brickCount)
deleteVariables("$NU" @ %this.client @ "_" @ %this @ "_*");
}
//Start undo wrench
function ND_UndoGroupWrench::ndStartUndo(%this, %client)
{
%client.ndUndoInProgress = true;
%client.ndLastMessageTime = $Sim::Time;
%this.ndTickUndo(0, %client);
}
//Tick undo wrench
function ND_UndoGroupWrench::ndTickUndo(%this, %start, %client)
{
%end = %start + $Pref::Server::ND::ProcessPerTick;
if(%end > %this.brickCount)
%end = %this.brickCount;
setCurrentQuotaObject(getQuotaObjectFromClient(%client));
%fillWrenchName = %this.fillWrenchName;
%fillWrenchLight = %this.fillWrenchLight;
%fillWrenchEmitter = %this.fillWrenchEmitter;
%fillWrenchEmitterDir = %this.fillWrenchEmitterDir;
%fillWrenchItem = %this.fillWrenchItem;
%fillWrenchItemPos = %this.fillWrenchItemPos;
%fillWrenchItemDir = %this.fillWrenchItemDir;
%fillWrenchItemTime = %this.fillWrenchItemTime;
%fillWrenchRaycasting = %this.fillWrenchRaycasting;
%fillWrenchCollision = %this.fillWrenchCollision;
%fillWrenchRendering = %this.fillWrenchRendering;
for(%i = %start; %i < %end; %i++)
{
%brick = $NU[%client, %this, "B", %i];
if(!isObject(%brick))
continue;
//Revert wrench settings
if(%fillWrenchName)
{
%curr = getSubStr(%brick.getName(), 1, 254);
%fillWrenchNameValue = $NU[%client, %this, "N", %i];
if(%curr !$= %fillWrenchNameValue)
%brick.setNTObjectName(%fillWrenchNameValue);
}
if(%fillWrenchLight)
{
if(%tmp = %brick.light | 0)
%curr = %tmp.getDatablock();
else
%curr = 0;
%fillWrenchLightValue = $NU[%client, %this, "LDB", %i];
if(%curr != %fillWrenchLightValue)
%brick.setLight(%fillWrenchLightValue);
}
if(%fillWrenchEmitter)
{
if(%tmp = %brick.emitter | 0)
%curr = %tmp.getEmitterDatablock();
else if(%tmp = %brick.oldEmitterDB | 0)
%curr = %tmp;
else
%curr = 0;
%fillWrenchEmitterValue = $NU[%client, %this, "EDB", %i];
if(%curr != %fillWrenchEmitterValue)
%brick.setEmitter(%fillWrenchEmitterValue);
}
if(%fillWrenchEmitterDir)
{
%curr = %brick.emitterDirection;
%fillWrenchEmitterDirValue = $NU[%client, %this, "EDIR", %i];
if(%curr != %fillWrenchEmitterDirValue)
%brick.setEmitterDirection(%fillWrenchEmitterDirValue);
}
if(%fillWrenchItem)
{
if(%tmp = %brick.item | 0)
%curr = %tmp.getDatablock();
else
%curr = 0;
%fillWrenchItemValue = $NU[%client, %this, "IDB", %i];
if(%curr != %fillWrenchItemValue)
%brick.setItem(%fillWrenchItemValue);
}
if(%fillWrenchItemPos)
{
%curr = %brick.itemPosition;
%fillWrenchItemPosValue = $NU[%client, %this, "IPOS", %i];
if(%curr != %fillWrenchItemPosValue)
%brick.setItemPosition(%fillWrenchItemPosValue);
}
if(%fillWrenchItemDir)
{
%curr = %brick.itemPosition;
%fillWrenchItemDirValue = $NU[%client, %this, "IDIR", %i];
if(%curr != %fillWrenchItemDirValue)
%brick.setItemDirection(%fillWrenchItemDirValue);
}
if(%fillWrenchItemTime)
{
%curr = %brick.itemRespawnTime;
%fillWrenchItemTimeValue = $NU[%client, %this, "IRT", %i];
if(%curr != %fillWrenchItemTimeValue)
%brick.setItemRespawnTime(%fillWrenchItemTimeValue);
}
if(%fillWrenchRaycasting)
{
%curr = %brick.isRaycasting();
%fillWrenchRaycastingValue = $NU[%client, %this, "RC", %i];
if(%curr != %fillWrenchRaycastingValue)
%brick.setRaycasting(%fillWrenchRaycastingValue);
}
if(%fillWrenchCollision)
{
%curr = %brick.isColliding();
%fillWrenchCollisionValue = $NU[%client, %this, "C", %i];
if(%curr != %fillWrenchCollisionValue)
%brick.setColliding(%fillWrenchCollisionValue);
}
if(%fillWrenchRendering)
{
%curr = %brick.isRendering();
%fillWrenchRenderingValue = $NU[%client, %this, "R", %i];
if(%curr != %fillWrenchRenderingValue)
{
//Copy emitter ...?
if(!%fillWrenchRenderingValue && (%tmp = %brick.emitter | 0))
%emitter = %tmp.getEmitterDatablock();
else
%emitter = 0;
%brick.setRendering(%fillWrenchRenderingValue);
if(!%fillWrenchRenderingValue && %emitter)
%brick.setEmitter(%emitter);
}
}
}
clearCurrentQuotaObject();
//If undo is taking long, tell the client how far we get
if(%client.ndLastMessageTime + 0.1 < $Sim::Time)
{
%client.ndLastMessageTime = $Sim::Time;
%percent = mFloor(%end * 100 / %this.brickCount);
commandToClient(%client, 'centerPrint', "<font:Verdana:20>\c6Undo in progress...\n<font:Verdana:17>\c3" @ %percent @ "%\c6 finished.", 10);
}
if(%end >= %this.brickcount)
{
%this.delete();
%client.ndUndoInProgress = false;
if(%start != 0)
commandToClient(%client, 'centerPrint', "<font:Verdana:20>\c6Undo finished.", 2);
return;
}
%this.schedule(30, ndTickUndo, %end, %client);
}