Initial commit

This commit is contained in:
Eagle517 2019-04-18 23:00:32 -06:00
commit b3176c4ccf
9 changed files with 1093 additions and 0 deletions

4
StartBackend.bat Normal file
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@echo off
cd "sim"
luajit "main.lua"
pause

53
sim/gate.lua Normal file
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Gate = {}
function Gate:new(objref, definition)
local o = {
objref = objref,
definition = definition,
ports = {}
}
setmetatable(o, self)
self.__index = self
return o
end
function Gate:addport(port)
self.ports[#self.ports+1] = port
port.gate = self
end
function Gate:setportstate(index, state)
self.ports[index]:setstate(state)
end
-- function Gate:cb(...)
-- local args = {...}
-- local str = tostring(#args)
-- for i, v in ipairs(args) do
-- v = bool_to_int[v] or tostring(v)
-- str = str .. "\t" .. tostring(v)
-- end
-- sim:queuecallback(self, str)
-- end
function Gate:cb(str)
sim:queuecallback(self, str)
end
function Gate:queue(delay)
sim:queuegatelater(self, delay)
end
function Gate:testlogic(n)
local time = os.clock()
for i = 1, n do
self.definition.logic(self)
end
client:send("TEST\t" .. (os.clock()-time) .. "\n")
end
function Gate:gettick()
return sim.currenttick
end

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sim/gatedef.lua Normal file
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require "utility"
GateDefinition = {
ports = {},
logic = function(gate) end,
input = function(gate, argv) end
}
function GateDefinition:new(objref, name, description, init, logic, input, global, ports)
local o = {
objref = objref,
name = name,
description = description,
ports = ports or {}
}
init = collapseescape(init)
logic = collapseescape(logic)
input = collapseescape(input)
global = collapseescape(global)
local initfunc = loadstring(tostring(init))
if initfunc~=nil then
o.init = initfunc() or function()end
else
print("Error loading init func for ".. (name or ""))
end
local logicfunc = loadstring(tostring(logic))
if logicfunc ~= nil then
o.logic = logicfunc() or function()end
else
print("Error loading logic function for " .. (name or ""))
print(logic)
end
local inputfunc = loadstring(tostring(input))
if inputfunc ~= nil then
o.input = inputfunc() or function()end
else
print("Error loading input function for " .. (name or ""))
end
local globalfunc = loadstring(tostring(global))
if globalfunc~=nil then
globalfunc()
else
print("Error loading global function for ".. (name or ""))
end
setmetatable(o, self)
self.__index = self
return o
end
function GateDefinition:constructgate(objref, position, rotation)
local gate = Gate:new(objref, self)
for i = 1, #self.ports do
local port = self.ports[i]
local type = port.type
local pos = {port.position[1], port.position[2], port.position[3]}
local dir = port.direction
if dir < 4 then
dir = (dir + rotation) % 4
end
local x = pos[1]
if rotation == 1 then
pos[1] = pos[2]
pos[2] = -x
elseif rotation == 2 then
pos[1] = -pos[1]
pos[2] = -pos[2]
elseif rotation == 3 then
pos[1] = -pos[2]
pos[2] = x
end
gate:addport(Port:new(type, dir, {position[1]+pos[1], position[2]+pos[2], position[3]+pos[3]}, port.causeupdate))
end
return gate
end

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Group = {}
function Group:new()
local o = {
state = false,
fxstate = false,
updatetick = 0,
wires = {},
out_ports = {},
in_ports = {},
nwires = 0,
nout_ports = 0,
nin_ports = 0
}
setmetatable(o, self)
self.__index = self
return o
end
function Group:getsize()
return self.nwires + self.nout_ports + self.nin_ports
end
function Group:addwire(wire)
if wire.group ~= self then
if wire.group ~= nil then
self:mergewith(wire.group)
else
self.wires[wire] = wire
self.nwires = self.nwires + 1
wire.group = self
wire:update()
sim:queuegroup(self)
end
end
end
function Group:removewire(wire)
wire.group = nil
self.wires[wire] = nil
for k, wire in pairs(self.wires) do
wire.group = nil
end
for k, port in pairs(self.out_ports) do
port.group = nil
end
for k, port in pairs(self.in_ports) do
port.group = nil
end
for k, wire in pairs(self.wires) do
sim:connectwire(wire)
end
for k, port in pairs(self.out_ports) do
sim:connectport(port)
end
for k, port in pairs(self.in_ports) do
sim:connectport(port)
end
self.wires = {}
self.out_ports = {}
self.in_ports = {}
self.nwires = 0
self.nout_ports = 0
self.nin_ports = 0
end
function Group:addport(port)
port.group = self
if port.type == PortTypes.output then
self.out_ports[port] = port
self.nout_ports = self.nout_ports + 1
sim:queuegroup(self)
elseif port.type == PortTypes.input then
self.in_ports[port] = port
self.nin_ports = self.nin_ports + 1
port:setinputstate(self.state)
end
end
function Group:removeport(port)
if port.type == PortTypes.output then
self.out_ports[port] = nil
self.nout_ports = self.nout_ports - 1
elseif port.type == PortTypes.input then
self.in_ports[port] = nil
self.nin_ports = self.nin_ports - 1
end
sim:queuegroup(self)
end
function Group:mergewith(group)
if self:getsize() >= group:getsize() then
group:mergeinto(self)
return self
else
self:mergeinto(group)
return group
end
end
function Group:mergeinto(group)
for k, wire in pairs(self.wires) do
wire.group = nil
group:addwire(wire)
end
for k, port in pairs(self.out_ports) do
group:addport(port)
end
for k, port in pairs(self.in_ports) do
group:addport(port)
end
self.wires = {}
self.out_ports = {}
self.in_ports = {}
self.nwires = 0
self.nout_ports = 0
self.nin_ports = 0
end
function Group:setstate(state)
if state ~= self.state then
self.state = state
self.updatetick = sim.currenttick
for k, port in pairs(self.in_ports) do
port:setinputstate(state)
end
sim:queuegroupfx(self)
end
end

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dofile("simulation.lua")
dofile("group.lua")
dofile("wire.lua")
dofile("gatedef.lua")
dofile("gate.lua")
dofile("port.lua")
OPT_TICK_ENABLED = true
OPT_TICK_TIME = 0
OPT_FX_UPDATES = true
OPT_FX_TIME = 0.03
bool_to_int = {[false] = 0, [true] = 1}
local lastticktime = 0
local ticks = 0
local tickrate = 0
local lastmeasuretime = 0
local lastfxtime = 0
local avgticks = {}
local totalticks = 0
sim = Simulation:new()
local units = {
"uTz",
"mTz",
"Tz",
"kTz",
"MTz",
"GTz",
}
local function round(x)
return math.floor(x+0.5)
end
local function unitize(v)
local unit = 1
v = v*1000000
while v >= 1000 do
v = v/1000
unit = unit+1
end
local s
if v >= 100 then
s = "" .. round(v/10)*10
elseif v >= 10 then
s = "" .. round(v)
elseif v >= 1 then
s = "" .. round(v*10)/10
if #s == 1 then s = s .. ".0" end
else
s = 0
end
return s .. " " .. units[unit]
end
function vectotable(vec)
local tbl = {}
for comp in string.gmatch(vec, "([^%s]+)") do
tbl[#tbl+1] = tonumber(comp)
end
return tbl
end
function tabletostring(table)
local str = tostring(table[1])
for i = 2, #table do
str = str .. " " .. tostring(table[i])
end
return str
end
function toboolean(value)
local num = tonumber(value)
if num == 1 then
return true
else
return false
end
end
local function acceptclient()
client = server:accept()
client:settimeout(0)
local ip, port = client:getsockname()
print("Connection from " .. ip .. ":" .. port)
end
local socket = require("socket")
server = assert(socket.bind("*", 25000))
client = nil
local ip, port = server:getsockname()
print("Server listening on " .. ip .. ":" .. port)
acceptclient()
while 1 do
local line, err = client:receive()
if not err then
local data = {}
local i = 1
line = line:gsub(";;", "; ;")
for str in string.gmatch(line, "([^;]+)") do
data[i] = str
i = i + 1
end
local i = 1
while i <= #data do
if data[i] == "W" then
local min = vectotable(data[i+3])
local max = vectotable(data[i+4])
local bounds = {min[1], min[2], min[3], max[1], max[2], max[3]}
local wire = Wire:new(tonumber(data[i+1]), tonumber(data[i+2]), bounds)
sim:addwire(wire)
i = i + 4
elseif data[i] == "G" then
local objref = tonumber(data[i+1])
local definition = sim:getdefinitionbyref(tonumber(data[i+2])) or GateDefinition
local position = vectotable(data[i+3])
local rotation = tonumber(data[i+4])
local gate = definition:constructgate(objref, position, rotation)
sim:addgate(gate)
--print(gate.objref)
gate.definition.init(gate)
gate.definition.logic(gate)
i = i + 4
elseif data[i] == "RW" then
sim:removewire(tonumber(data[i+1]))
i = i + 1
elseif data[i] == "RG" then
sim:removegate(tonumber(data[i+1]))
i = i + 1
elseif data[i] == "GD" then
--print(table.concat(data, "\n", i, math.min(#data, i+100)))
local objref = tonumber(data[i+1])
local name = data[i+2]
local desc = data[i+3]
local init = data[i+4]
local logic = data[i+5]
local input = data[i+6]
local global = data[i+7]
local numports = tonumber(data[i+8])
local ports = {}
for a = i+9, numports*5+i+8, 5 do
local port = {
type = tonumber(data[a]),
position = vectotable(data[a+1]),
direction = tonumber(data[a+2]),
causeupdate = toboolean(data[a+3]),
name = data[a+4],
}
ports[#ports+1] = port
if not port.direction then print(line) end
end
local definition = GateDefinition:new(objref, name, desc, init, logic, input, global, ports)
sim:addgatedefinition(definition)
i = i + 8 + numports*5
elseif data[i] == "SL" then
local wire = sim:getwirebyref(tonumber(data[i+1]))
if wire ~= nil then
wire:setlayer(tonumber(data[i+2]))
end
i = i + 2
elseif data[i] == "SP" then
local gate = sim:getgatebyref(tonumber(data[i+1]))
if gate ~= nil then
gate.ports[tonumber(data[i+2])]:setstate(toboolean(data[i+3]))
end
i = i + 3
elseif data[i] == "SG" then
local wire = sim:getwirebyref(tonumber(data[i+1]))
if wire ~= nil then
wire.group:setstate(toboolean(data[i+2]))
end
i = i + 2
elseif data[i] == "OPT" then
local option = data[i+1]
local value = tonumber(data[i+2])
if option == "TICK_ENABLED" then
OPT_TICK_ENABLED = toboolean(value)
elseif option == "TICK_TIME" then
if value < 0 or value > 999999 then
value = 0
end
OPT_TICK_TIME = value
elseif option == "FX_UPDATES" then
OPT_FX_UPDATES = toboolean(value)
elseif option == "FX_TIME" then
if value < 0 or value > 999999 then
value = 0
end
OPT_FX_TIME = value
end
i = i + 2
elseif data[i] == "GINFO" then
local userid = data[i+1]
local objref = tonumber(data[i+2])
local obj = sim:getwirebyref(objref) or sim:getgatebyref(objref)
if obj ~= nil then
local info = ""
if obj.logictype == 0 then
local numportsi = 0; for k, wire in pairs(obj.group.in_ports ) do numportsi = numportsi+1 end
local numportso = 0; for k, wire in pairs(obj.group.out_ports) do numportso = numportso+1 end
info = "\\c5WIRE<br>" .. (obj.group.state and "\\c2ON" or "\\c0OFF") .. "\n" ..
"IN PORTS: " ..numportsi.."\n"..
"OUT PORTS: "..numportso
;
else
info = "\\c5" .. obj.definition.name .. "<br>"
for i = 1, #obj.ports do
info = info .. (obj.ports[i].state and "\\c2" or "\\c0") .. obj.definition.ports[i].name .. (i ~= #obj.ports and " " or "")
end
end
if info ~= "" then
client:send("GINFO\t" .. userid .. "\t" .. expandescape(info) .. "\n")
end
end
i = i + 2
elseif data[i] == "SINFO" then
client:send("SINFO\t" .. data[i+1] .. "\t" .. sim.nwires .. "\t" .. sim.ngates .. "\t" .. sim.ninports .. "\t" .. sim.noutports .. "\n")
i = i + 1
elseif data[i] == "TICK" then
sim:tick()
ticks = ticks + 1
elseif data[i] == "TEST" then
local gate = sim:getgatebyref(tonumber(data[i+1]))
gate:testlogic(tonumber(data[i+2]))
i = i + 2
elseif data[i] == "IN" then
local gate = sim:getgatebyref(tonumber(data[i+1]))
local argc = tonumber(data[i+2])
local argv = {}
for a = i+3, i+3+argc-1 do
argv[#argv+1] = collapseescape(data[a])
end
sim:queuegateinput(gate, argv)
i = i+2+argc
end
i = i + 1
end
elseif err == "closed" then
sim = Simulation:new()
acceptclient()
end
local time = os.clock()
if OPT_TICK_ENABLED then
if time - lastticktime >= OPT_TICK_TIME then
sim:tick()
ticks = ticks + 1
lastticktime = time
local timetonext = time+OPT_TICK_TIME-os.clock()
local sleeptime = timetonext*0.9
if sleeptime>0 then socket.sleep(sleeptime) end
end
else
socket.sleep(0.1)
end
if time-lastfxtime >= OPT_FX_TIME then
sim:sendfxupdate()
sim:sendcallbacks()
lastfxtime = time
end
if time-lastmeasuretime >= 0.1 then
if #avgticks >= 20 then
totalticks = totalticks - table.remove(avgticks, 1)
end
table.insert(avgticks, ticks)
totalticks = totalticks + ticks
ticks = 0
client:send("TPS\t" .. unitize((totalticks/#avgticks)/0.1) .. "\n")
lastmeasuretime = os.clock()
end
end

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PortTypes = {
output = 0,
input = 1
}
PortDirections = {
[0] = {-1, 0, 0},
[1] = {0, 1, 0},
[2] = {1, 0, 0},
[3] = {0, -1, 0},
[4] = {0, 0, 1},
[5] = {0, 0, -1}
}
Port = {
logictype = 1,
}
function Port:new(type, direction, position, causeupdate)
local o = {
type = type,
direction = direction,
position = position,
causeupdate = causeupdate,
state = false,
gate = nil,
group = nil,
}
setmetatable(o, self)
self.__index = self
return o
end
function Port:setstate(state)
if state ~= self.state then
self.state = state
sim:queuegroup(self.group)
end
end
function Port:setinputstate(state)
if state ~= self.state then
self.state = state
if self.causeupdate then
sim:queuegate(self.gate)
end
end
end
function Port:getconnectionposition()
local offset = PortDirections[self.direction]
return {self.position[1]+offset[1], self.position[2]+offset[2], self.position[3]+offset[3]}
end
function Port:isrising()
if self.group == nil then
return false
end
return self.group.state and (self.group.updatetick == sim.currenttick)
end
function Port:isfalling()
if self.group == nil then
return false
end
return self.group.state == false and (self.group.updatetick == sim.currenttick)
end

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require "utility"
Simulation = {}
function Simulation:new()
local o = {
definitions = {},
wires = {},
gates = {},
nwires = 0,
ngates = 0,
ninports = 0,
noutports = 0,
groupqueue = {},
groupfxqueue = {},
gatequeue = {},
initqueue = {},
inputqueue = {},
tickqueue = {},
callbacks = {},
currenttick = 0
}
setmetatable(o, self)
self.__index = self
return o
end
function Simulation:addtoworld(obj, x, y, z)
if self[x] == nil then
self[x] = {}
end
if self[x][y] == nil then
self[x][y] = {}
end
if self[x][y][z] == nil then
self[x][y][z] = {}
end
self[x][y][z][obj] = obj
end
function Simulation:getfromworld(x, y, z)
if self[x] == nil or self[x][y] == nil or self[x][y][z] == nil then
return {}
else
return self[x][y][z]
end
end
function Simulation:getdefinitionbyref(objref)
return self.definitions[objref]
end
function Simulation:getgatebyref(objref)
return self.gates[objref]
end
function Simulation:getwirebyref(objref)
return self.wires[objref]
end
function Simulation:addgatedefinition(definition)
self.definitions[definition.objref] = definition
end
function Simulation:addwire(wire)
self.wires[wire.objref] = wire
for x = wire.bounds[1]+1, wire.bounds[4]-1, 2 do
for z = wire.bounds[3]+1, wire.bounds[6]-1, 2 do
self:addtoworld(wire, x, wire.bounds[2], z)
self:addtoworld(wire, x, wire.bounds[5], z)
end
end
for y = wire.bounds[2]+1, wire.bounds[5]-1, 2 do
for z = wire.bounds[3]+1, wire.bounds[6]-1, 2 do
self:addtoworld(wire, wire.bounds[1], y, z)
self:addtoworld(wire, wire.bounds[4], y, z)
end
end
for x = wire.bounds[1]+1, wire.bounds[4]-1, 2 do
for y = wire.bounds[2]+1, wire.bounds[5]-1, 2 do
self:addtoworld(wire, x, y, wire.bounds[3])
self:addtoworld(wire, x, y, wire.bounds[6])
end
end
self.nwires = self.nwires + 1
self:connectwire(wire)
end
function Simulation:addgate(gate)
self.gates[gate.objref] = gate
for k, port in pairs(gate.ports) do
local offset = port:getconnectionposition()
self:addtoworld(port, offset[1], offset[2], offset[3])
self:connectport(port)
if port.type == PortTypes.input then
self.ninports = self.ninports + 1
elseif port.type == PortTypes.output then
self.noutports = self.noutports + 1
end
end
self.ngates = self.ngates + 1
end
function Simulation:removewire(objref)
local wire = self.wires[objref]
if wire ~= nil then
self.wires[objref] = nil
for x = wire.bounds[1]+1, wire.bounds[4]-1, 2 do
for z = wire.bounds[3]+1, wire.bounds[6]-1, 2 do
sim[x][wire.bounds[2]][z][wire] = nil
sim[x][wire.bounds[5]][z][wire] = nil
end
end
for y = wire.bounds[2]+1, wire.bounds[5]-1, 2 do
for z = wire.bounds[3]+1, wire.bounds[6]-1, 2 do
sim[wire.bounds[1]][y][z][wire] = nil
sim[wire.bounds[4]][y][z][wire] = nil
end
end
for x = wire.bounds[1]+1, wire.bounds[4]-1, 2 do
for y = wire.bounds[2]+1, wire.bounds[5]-1, 2 do
sim[x][y][wire.bounds[3]][wire] = nil
sim[x][y][wire.bounds[6]][wire] = nil
end
end
self.nwires = self.nwires - 1
wire.group:removewire(wire)
end
end
function Simulation:removegate(objref)
local gate = self.gates[objref]
if gate ~= nil then
for k, port in pairs(gate.ports) do
local pos = port:getconnectionposition()
self[pos[1]][pos[2]][pos[3]][port] = nil
port.group:removeport(port)
if port.type == PortTypes.input then
self.ninports = self.ninports - 1
elseif port.type == PortTypes.output then
self.noutports = self.noutports - 1
end
end
end
self.gates[objref] = nil
self.ngates = self.ngates - 1
end
function Simulation:connectwireat(wire, x, y, z)
local objs = self:getfromworld(x, y, z)
for k, obj in pairs(objs) do
if obj ~= wire and obj.group ~= nil then
if obj.logictype == 0 and obj.layer == wire.layer then
if obj.layer == wire.layer then
obj.group:addwire(wire)
end
elseif obj.logictype == 1 then
obj.group:addwire(wire)
end
end
end
end
function Simulation:connectwire(wire)
for x = wire.bounds[1]+1, wire.bounds[4]-1, 2 do
for z = wire.bounds[3]+1, wire.bounds[6]-1, 2 do
self:connectwireat(wire, x, wire.bounds[2], z)
self:connectwireat(wire, x, wire.bounds[5], z)
end
end
for y = wire.bounds[2]+1, wire.bounds[5]-1, 2 do
for z = wire.bounds[3]+1, wire.bounds[6]-1, 2 do
self:connectwireat(wire, wire.bounds[1], y, z)
self:connectwireat(wire, wire.bounds[4], y, z)
end
end
for x = wire.bounds[1]+1, wire.bounds[4]-1, 2 do
for y = wire.bounds[2]+1, wire.bounds[5]-1, 2 do
self:connectwireat(wire, x, y, wire.bounds[3])
self:connectwireat(wire, x, y, wire.bounds[6])
end
end
if wire.group == nil then
Group:new():addwire(wire)
end
end
function Simulation:connectport(port)
local connpos = port:getconnectionposition()
local objs = self:getfromworld(connpos[1], connpos[2], connpos[3])
for k, obj in pairs(objs) do
if obj ~= port and obj.group ~= nil then
obj.group:addport(port)
end
end
if port.group == nil then
Group:new():addport(port)
end
end
function Simulation:queuegate(gate)
self.gatequeue[gate] = gate
end
function Simulation:queuegatelater(gate, delay)
local tick = self.currenttick + delay
if self.tickqueue[tick] == nil then
self.tickqueue[tick] = {}
end
table.insert(self.tickqueue[tick], gate)
end
function Simulation:queuegateinput(gate, argv)
self.inputqueue[gate] = self.inputqueue[gate] or {}
table.insert(self.inputqueue[gate], argv)
end
function Simulation:queuegateinit(gate)
self.initqueue[gate] = gate
end
function Simulation:queuegroup(group)
self.groupqueue[group] = group
end
function Simulation:queuegroupfx(group)
self.groupfxqueue[group] = group
end
function Simulation:queuecallback(gate, ...)
self.callbacks[gate.objref] = {...}
end
function Simulation:tick()
for k, group in pairs(self.groupqueue) do
local newstate = false
for j, port in pairs(group.out_ports) do
newstate = newstate or port.state
if newstate then
break
end
end
group:setstate(newstate)
end
self.groupqueue = {}
for k, gate in pairs(self.initqueue) do
gate.definition.init(gate)
end
self.initqueue = {}
for gate, inputs in pairs(self.inputqueue) do
for inputidx, argv in ipairs(inputs) do
gate.definition.input(gate, argv)
end
end
self.inputqueue = {}
if self.tickqueue[self.currenttick] ~= nil then
for i, gate in ipairs(self.tickqueue[self.currenttick]) do
self:queuegate(gate)
end
self.tickqueue[self.currenttick] = nil
end
for k, gate in pairs(self.gatequeue) do
gate.definition.logic(gate)
end
self.gatequeue = {}
self.currenttick = self.currenttick + 1
end
function Simulation:sendfxupdate()
for k, group in pairs(self.groupfxqueue) do
if group.state ~= group.fxstate then
group.fxstate = group.state
local data = bool_to_int[group.state]
if OPT_FX_UPDATES then
for i, wire in pairs(group.wires) do
data = data .. "\t" .. wire.objref
end
else
for i, wire in pairs(group.wires) do
if wire.isvisual then
data = data .. "\t" .. wire.objref
end
end
end
client:send("WU\t" .. data .. "\n")
end
end
self.groupfxqueue = {}
end
function Simulation:sendcallbacks()
if next(self.callbacks) ~= nil then
local data = "CB"
for objref, args in pairs(self.callbacks) do
local argc = 0
local escargs = {}
for argidx, argv in ipairs(args) do
table.insert(escargs, expandescape(tostring(argv)))
argc = argc+1
end
data = data .. "\t" .. objref .. "\t"..argc..(#escargs>0 and ("\t"..table.concat(escargs, "\t")) or "")
end
client:send(data .. "\n")
self.callbacks = {}
end
end

53
sim/utility.lua Normal file
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local escapes = {
{"\\", "b"},
{"\t", "t"},
{"\n", "n"},
{"\r", "r"},
{"\'", "a"},
{"\"", "q"},
{";" , "s"},
{":" , "c"},
}
function expandescape(str)
local ostrt = {}
local len = #str
for i=1, len do
local ci = str:sub(i, i)
local co = ci
for escidx, esc in ipairs(escapes) do
if ci==esc[1] then co = "\\"..esc[2] end
end
table.insert(ostrt, co)
end
return table.concat(ostrt)
end
function collapseescape(str)
local ostrt = {}
local i = 1
local len = #str
while i<=len do
local ci = str:sub(i, i)
local co = ci
if ci=="\\" and i<len then
i = i+1
ci = str:sub(i, i)
for escidx, esc in ipairs(escapes) do
if ci==esc[2] then co = esc[1] end
end
end
table.insert(ostrt, co)
i = i+1
end
return table.concat(ostrt)
end

27
sim/wire.lua Normal file
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Wire = {
logictype = 0
}
function Wire:new(objref, layer, bounds)
local o = {
objref = objref,
layer = layer,
group = nil,
bounds = bounds
}
setmetatable(o, self)
self.__index = self
return o
end
function Wire:setlayer(layer)
if self.group ~= nil then
self.group:removewire(self)
end
self.layer = layer
sim:connectwire(self)
end
function Wire:update()
client:send("WU\t" .. bool_to_int[self.group.state] .. "\t" .. self.objref .. "\n")
end