use c structs around queues
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@ -212,8 +212,7 @@ function Group.mergeinto(group, group2)
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end
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-- Logic Critical
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function Group.update(net, tick)
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local cnet = net.c
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function Group.update_c(cnet, tick)
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local state = cnet.state_num[0]>0 and 1 or 0
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if state ~= cnet.state[0] then
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cnet.state[0] = state
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@ -223,8 +222,7 @@ function Group.update(net, tick)
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for i = 0, len do
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local cgate = cnet.gates_update_c[i]
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if cgate.in_queue[0]==0 then
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local gate = Simulation.gate_from_cgate(GSim, cgate)
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Simulation.queuegate(GSim, gate)
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Simulation.queuegate_c(GSim, cgate)
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end
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end
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@ -252,6 +252,11 @@ function Simulation.queuegate(sim, gate)
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gate.in_queue[0] = 1
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end
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function Simulation.queuegate_c(sim, cgate)
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local gate = Simulation.gate_from_cgate(cgate)
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Simulation.queuegate(sim, gate)
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end
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function Simulation.queuegate_safe(sim, gate)
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if gate.in_queue[0]==0 then
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Simulation.queuegate(sim, gate)
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@ -326,8 +331,9 @@ end
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function Simulation.ticklogic(sim)
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for i = 1, sim.num_groupqueue do
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local net = sim.groupqueue[i]
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Group.update(net, sim.current_tick)
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net.in_queue[0] = 0
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local cnet = net.c
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Group.update_c(cnet, sim.current_tick)
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cnet.in_queue[0] = 0
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sim.groupqueue[i] = nil
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end
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sim.num_groupqueue = 0
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@ -343,8 +349,10 @@ function Simulation.ticklogic(sim)
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for i = 1, sim.num_gatequeue do
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local gate = sim.gatequeue[i]
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local cgate = gate.c
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gate = Simulation.gate_from_cgate(sim, cgate)
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gate.logic(gate)
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gate.in_queue[0] = 0
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cgate.in_queue[0] = 0
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sim.gatequeue[i] = nil
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end
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sim.num_gatequeue = 0
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