GateDefinition = { ports = {}, logic = function(gate) end, input = function(gate, argv) end } function GateDefinition.new(self, objref, name, description, init, logic, input, global, ports) name = collapseescape(name) init = collapseescape(init) logic = collapseescape(logic) input = collapseescape(input) global = collapseescape(global) description = collapseescape(description) local o = { objref = objref, name = name, description = description, ports = ports or {} } local initfunc = loadstring(tostring(init)) if initfunc~=nil then o.init = initfunc() or function()end else print("Error loading init func for ".. (name or "")) print(init) end local logicfunc = loadstring(tostring(logic)) if logicfunc ~= nil then o.logic = logicfunc() or function()end else print("Error loading logic function for " .. (name or "")) print(logic) end local inputfunc = loadstring(tostring(input)) if inputfunc ~= nil then o.input = inputfunc() or function()end else print("Error loading input function for " .. (name or "")) print(input) end local globalfunc = loadstring(tostring(global)) if globalfunc~=nil then globalfunc() else print("Error loading global function for ".. (name or "")) print(global) end setmetatable(o, self) self.__index = self return o end function GateDefinition.constructgate(self, objref, position, rotation, sim) local gate = Gate.new(Gate, objref, self, sim) for i = 1, #self.ports do local portd = self.ports[i] local type = portd.type local pos = {portd.position[1], portd.position[2], portd.position[3]} local dir = portd.direction if dir < 4 then dir = (dir + rotation) % 4 end local x = pos[1] if rotation == 1 then pos[1] = pos[2] pos[2] = -x elseif rotation == 2 then pos[1] = -pos[1] pos[2] = -pos[2] elseif rotation == 3 then pos[1] = -pos[2] pos[2] = x end Gate.addport(gate, Port.new(Port, type, dir, {position[1]+pos[1], position[2]+pos[2], position[3]+pos[3]}, portd.causeupdate, gate.sim)) end return gate end