local ffi = FFI Gate = {} function Gate.new(objref, definition) local o = { in_queue = 0, logic = definition.logic, ports = {}, port_nets = {}, port_states = {}, objref = objref, definition = definition, } return o end -- Logic Critical function Gate.getportstate(gate, index) --return gate[index*2].state return gate.port_nets[index].state end -- Logic Critical function Gate.setportstate(gate, index, state) --if state ~= gate[index*2+1] then if state ~= gate.port_states[index] then --local group = gate[index*2] local group = gate.port_nets[index] --group.state_num = group.state_num - gate[index*2+1] + state group.state_num = group.state_num - gate.port_states[index] + state --gate[index*2+1] = state gate.port_states[index] = state if (group.state_num>0) ~= (group.state==1) and (group.in_queue==0) then Simulation.queuegroup(GSim, group) end end end function Gate.preinit(gate) end function Gate.initdata(gate) gate.data = {} end function Gate.getdata(gate) return gate.data end function Gate.getportisrising(gate, index) return Port.isrising(gate.ports[index]) end function Gate.getportisfalling(gate, index) return Port.isfalling(gate.ports[index]) end function Gate.cb(gate, ...) Simulation.queuecallback(GSim, gate, ...) end function Gate.queue(gate, delay) Simulation.queuegatelater(GSim, gate, delay) end function Gate.gettick(gate) return GSim.current_tick end function Gate.getdefinition(gate) return gate.definition end -- Logic functions function Gate.init(gate) Gate.getdefinition(gate).init(gate) end function Gate.logic(gate) gate.logic(gate) end function Gate.input(gate, argv) Gate.getdefinition(gate).input(gate, argv) end