lua-logic/sim/group.lua

204 lines
4.1 KiB
Lua

Group = {}
function Group.new()
local o = {
state = false,
fxstate = false,
updatetick = 0,
wires = {},
out_ports = {},
in_ports = {},
gates_update = {},
state_num = 0,
in_queue = false,
nwires = 0,
nout_ports = 0,
nin_ports = 0,
}
return o
end
function Group.getsize(group)
return group.nwires + group.nout_ports + group.nin_ports
end
function Group.addwire(group, wire)
if Wire.getgroup(wire) ~= group then
if Wire.getgroup(wire) ~= nil then
Group.mergewith(group, Wire.getgroup(wire))
else
group.wires[wire] = wire
group.nwires = group.nwires + 1
Wire.setgroup(wire, group)
Wire.update(wire)
Simulation.queuegroup(GSim, group)
end
end
end
function Group.removewire(group, wire)
Wire.setgroup(wire, nil)
group.wires[wire] = nil
local sim = GSim
for k, wire in pairs(group.wires) do
Wire.setgroup(wire, nil)
end
for k, port in pairs(group.out_ports) do
Port.setgroup(port, nil)
end
for k, port in pairs(group.in_ports) do
Port.setgroup(port, nil)
end
for k, wire in pairs(group.wires) do
Simulation.connectwire(sim, wire)
end
for k, port in pairs(group.out_ports) do
Simulation.connectport(sim, port)
end
for k, port in pairs(group.in_ports) do
Simulation.connectport(sim, port)
end
group.wires = {}
group.out_ports = {}
group.in_ports = {}
group.nwires = 0
group.nout_ports = 0
group.nin_ports = 0
Simulation.dequeuegroup(GSim, group)
end
function Group.addport(group, port)
if port.group~=nil then error("port already has group") end
Port.setgroup(port, group)
if port.type == PortTypes.output then
if group.out_ports[port] then error("port already in group") end
group.out_ports[port] = port
group.nout_ports = group.nout_ports + 1
if Port.getstate(port) then
group.state_num = group.state_num + 1
end
Simulation.queuegroup(GSim, group)
elseif port.type == PortTypes.input then
if group.in_ports[port] then error("port already in group") end
group.in_ports[port] = port
group.nin_ports = group.nin_ports + 1
Simulation.queuegate(GSim, Port.getgate(port))
end
Group.rebuild_ports(group)
end
function Group.removeport(group, port)
if port.group~=group then error("port does not have group") end
Port.setgroup(port, nil)
if port.type == PortTypes.output then
if not group.out_ports[port] then error("port not in group") end
group.out_ports[port] = nil
group.nout_ports = group.nout_ports - 1
if Port.getstate(port) then
group.state_num = group.state_num - 1
end
Simulation.queuegroup(GSim, group)
elseif port.type == PortTypes.input then
if not group.in_ports[port] then error("port not in group") end
group.in_ports[port] = nil
group.nin_ports = group.nin_ports - 1
Simulation.queuegate(GSim, Port.getgate(port))
end
Group.rebuild_ports(group)
end
function Group.mergewith(group, group2)
if Group.getsize(group) >= Group.getsize(group2) then
Group.mergeinto(group2, group)
return group
else
Group.mergeinto(group, group2)
return group2
end
end
function Group.mergeinto(group, group2)
for k, wire in pairs(group.wires) do
Wire.setgroup(wire, nil)
Group.addwire(group2, wire)
end
for k, port in pairs(group.out_ports) do
Port.setgroup(port, nil)
Group.addport(group2, port)
end
for k, port in pairs(group.in_ports) do
Port.setgroup(port, nil)
Group.addport(group2, port)
end
group.wires = {}
group.out_ports = {}
group.in_ports = {}
group.nwires = 0
group.nout_ports = 0
group.nin_ports = 0
Simulation.dequeuegroup(GSim, group)
end
function Group.setstate(group, state)
if state ~= group.state then
local sim = GSim
group.state = state
group.updatetick = sim.currenttick
for k, gate in ipairs(group.gates_update) do
Simulation.queuegate(sim, gate)
end
Simulation.queuegroupfx(sim, group)
end
end
function Group.update(group)
Group.setstate(group, group.state_num>0)
end
function Group.rebuild_ports(group)
group.gates_update = {}
for k, port in pairs(group.in_ports) do
if port.causeupdate then
array_add(group.gates_update, Port.getgate(port))
end
end
end