lua-logic/sim/gate.lua
2022-11-04 13:16:30 -06:00

102 lines
1.8 KiB
Lua

local ffi = FFI or require("ffi")
Gate = {}
ffi.cdef [[
struct OutPort {
struct Net* net;
int state;
};
struct Gate {
int in_queue;
struct OutPort ports[0];
};
]]
function Gate.new(objref, definition)
local gate = {
-- Logic Critical
c = nil,
logic = definition.logic,
ports = {},
port_nets = {},
objref = objref,
definition = definition,
}
local cdata = ffi.new("char["..(ffi.sizeof("struct Gate") + ffi.sizeof("struct OutPort")*(#gate.ports+1)).."]")
gate.c = ffi.cast("struct Gate*", cdata)
gate.c.in_queue = 0
return gate
end
-- Logic Critical
function Gate.getportstate(gate, index)
return gate.c.ports[index].state
end
-- Logic Critical
function Gate.setportstate(gate, index, state)
if state ~= gate.c.ports[index].state then
local group = gate.port_nets[index]
group.state_num = group.state_num - gate.c.ports[index].state + state
gate.c.ports[index].state = state
if ((group.state_num>0) ~= (group.state==1)) and (group.in_queue==0) then
Simulation.queuegroup(GSim, group)
end
end
end
-- Logic Critical
function Gate.logic(gate)
gate.logic(gate)
end
function Gate.preinit(gate)
end
function Gate.initdata(gate)
gate.data = {}
end
function Gate.getdata(gate)
return gate.data
end
function Gate.getportisrising(gate, index)
return Port.isrising(gate.ports[index])
end
function Gate.getportisfalling(gate, index)
return Port.isfalling(gate.ports[index])
end
function Gate.cb(gate, ...)
Simulation.queuecallback(GSim, gate, ...)
end
function Gate.queue(gate, delay)
Simulation.queuegatelater(GSim, gate, delay)
end
function Gate.gettick(gate)
return GSim.current_tick
end
function Gate.getdefinition(gate)
return gate.definition
end
-- Logic functions
function Gate.init(gate)
Gate.getdefinition(gate).init(gate)
end
function Gate.input(gate, argv)
Gate.getdefinition(gate).input(gate, argv)
end