lua-logic/sim/gate.lua
2021-02-03 09:17:33 -06:00

75 lines
1.3 KiB
Lua

Gate = {}
function Gate.new(self, objref, definition)
local o = {
objref = objref,
definition = definition,
ports = {}
}
setmetatable(o, self)
self.__index = self
return o
end
function Gate.addport(self, port)
self.ports[#self.ports+1] = port
port.gate = self
end
function Gate.getportstate(self, index)
return self.ports[index].state
end
function Gate.setportstate(self, index, state)
Port.setstate(self.ports[index], state)
end
function Gate.initdata(self)
self.data = {}
end
function Gate.getdata(self)
return self.data
end
function Gate.getportisrising(self, index)
return Port.isrising(self.ports[index])
end
function Gate:getportisfalling(index)
return Port.isfalling(self.ports[index])
end
-- function Gate:cb(...)
-- local args = {...}
-- local str = tostring(#args)
-- for i, v in ipairs(args) do
-- v = bool_to_int[v] or tostring(v)
-- str = str .. "\t" .. tostring(v)
-- end
-- sim:queuecallback(self, str)
-- end
function Gate.cb(self, ...)
Simulation.queuecallback(sim, self, ...)
end
function Gate.queue(self, delay)
Simulation.queuegatelater(sim, self, delay)
end
function Gate.testlogic(self, n)
--local time = os.clock()
--for i = 1, n do
-- self.definition.logic(self)
--end
--client:send("TEST\t" .. (os.clock()-time) .. "\n")
end
function Gate.gettick(self)
return sim.currenttick
end