lua-logic/sim/gatedef.lua

89 lines
1.9 KiB
Lua

GateDefinition = {
ports = {},
logic = function(gate) end,
input = function(gate, argv) end
}
function GateDefinition:new(objref, name, description, init, logic, input, global, ports)
name = collapseescape(name)
init = collapseescape(init)
logic = collapseescape(logic)
input = collapseescape(input)
global = collapseescape(global)
description = collapseescape(description)
local o = {
objref = objref,
name = name,
description = description,
ports = ports or {}
}
local initfunc = loadstring(tostring(init))
if initfunc~=nil then
o.init = initfunc() or function()end
else
print("Error loading init func for ".. (name or ""))
end
local logicfunc = loadstring(tostring(logic))
if logicfunc ~= nil then
o.logic = logicfunc() or function()end
else
print("Error loading logic function for " .. (name or ""))
print(logic)
end
local inputfunc = loadstring(tostring(input))
if inputfunc ~= nil then
o.input = inputfunc() or function()end
else
print("Error loading input function for " .. (name or ""))
end
local globalfunc = loadstring(tostring(global))
if globalfunc~=nil then
globalfunc()
else
print("Error loading global function for ".. (name or ""))
end
setmetatable(o, self)
self.__index = self
return o
end
function GateDefinition:constructgate(objref, position, rotation)
local gate = Gate:new(objref, self)
for i = 1, #self.ports do
local port = self.ports[i]
local type = port.type
local pos = {port.position[1], port.position[2], port.position[3]}
local dir = port.direction
if dir < 4 then
dir = (dir + rotation) % 4
end
local x = pos[1]
if rotation == 1 then
pos[1] = pos[2]
pos[2] = -x
elseif rotation == 2 then
pos[1] = -pos[1]
pos[2] = -pos[2]
elseif rotation == 3 then
pos[1] = -pos[2]
pos[2] = x
end
gate:addport(Port:new(type, dir, {position[1]+pos[1], position[2]+pos[2], position[3]+pos[3]}, port.causeupdate))
end
return gate
end