lua-logic/sim/compiled_sim.c
2022-11-04 23:23:44 -06:00

79 lines
1.7 KiB
C

#include <assert.h>
struct Net;
struct Gate;
struct Gate {
int* in_queue;
int* port_states;
int** port_net_state;
int** port_net_state_num;
int** port_net_in_queue;
struct Net** port_nets_c;
int objref;
};
struct Net {
int* state;
int* state_num;
int* in_queue;
int* update_tick;
int* num_gates_update;
struct Gate** gates_update_c;
int id;
};
void sim_set_data(struct Net** net_queue, int* num_net_queue, struct Gate** gate_queue, int* num_gate_queue, int* current_tick, int queue_max);
void sim_update_nets();
struct Net** net_queue;
int* num_net_queue;
struct Gate** gate_queue;
int* num_gate_queue;
int* current_tick;
int queue_max;
void sim_set_data(struct Net** net_queue_in, int* num_net_queue_in, struct Gate** gate_queue_in, int* num_gate_queue_in, int* current_tick_in, int queue_max_in) {
net_queue = net_queue_in;
num_net_queue = num_net_queue_in;
gate_queue = gate_queue_in;
num_gate_queue = num_gate_queue_in;
current_tick = current_tick_in;
queue_max = queue_max_in;
}
void sim_update_net(struct Net* net);
void sim_update_nets() {
for(int i=0; i<*num_net_queue; i++) {
struct Net* net = net_queue[i];
sim_update_net(net);
*(net->in_queue) = 0;
net_queue[i] = 0;
}
*num_net_queue = 0;
}
////
void sim_queue_gate(struct Gate* gate) {
assert(*num_gate_queue < queue_max);
gate_queue[*num_gate_queue++] = gate;
*(gate->in_queue) = 1;
}
void sim_update_net(struct Net* net) {
int state = *(net->state_num) > 0;
if(state != *(net->state)) {
*(net->state) = state;
*(net->update_tick) = *current_tick;
for(int i=0; i<*(net->num_gates_update); i++) {
struct Gate* gate = net->gates_update_c[i];
if(!*(gate->in_queue)) {
sim_queue_gate(gate);
}
}
}
}