lua-logic/sim/gate.lua

84 lines
1.4 KiB
Lua

Gate = {}
FFI.cdef[[
struct Gate {
int objref;
int definition_objref;
bool in_queue;
struct Port ports[1];
};
]]
function Gate.new(self, objref, definition)
local o = {
objref = objref,
definition = definition,
ports = {},
in_queue = false,
logic = definition.logic,
}
setmetatable(o, self)
self.__index = self
return o
end
function Gate.addport(self, port)
self.ports[#self.ports+1] = port
Port.setgate(port, self)
end
function Gate.getportstate(self, index)
return self.ports[index].group.state
end
function Gate.setportstate(self, index, state)
Port.setstate(self.ports[index], state)
end
function Gate.initdata(self)
self.data = {}
end
function Gate.getdata(self)
return self.data
end
function Gate.getportisrising(self, index)
return Port.isrising(self.ports[index])
end
function Gate.getportisfalling(self, index)
return Port.isfalling(self.ports[index])
end
function Gate.cb(gate, ...)
Simulation.queuecallback(GSim, gate, ...)
end
function Gate.queue(gate, delay)
Simulation.queuegatelater(GSim, gate, delay)
end
function Gate.gettick(gate)
return GSim.currenttick
end
function Gate.getdefinition(gate)
return gate.definition
end
-- Logic functions
function Gate.init(gate)
Gate.getdefinition(gate).init(gate)
end
function Gate.logic(gate)
gate.logic(gate)
end
function Gate.input(gate, argv)
Gate.getdefinition(gate).input(gate, argv)
end