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forked from redo/BlockLua
2025-10-01 16:26:18 -07:00
2025-10-01 16:26:18 -07:00
2025-10-01 16:26:18 -07:00
2025-10-01 16:26:18 -07:00
2025-10-01 16:26:18 -07:00
2025-10-01 16:26:18 -07:00
2025-10-01 16:26:18 -07:00
2025-10-01 16:26:18 -07:00
2025-10-01 16:26:18 -07:00
2025-10-01 16:26:18 -07:00

BlockLua

How to Install

  • Install RedBlocklandLoader
  • Copy BlockLua.dll, lua5.1.dll, into the modules folder next to Blockland.exe
  • Optional: Copy the lualib folder into modules

Quick Reference

From TorqueScript

'print('hello world') - Execute Lua code in the console by prepending a ' (single quote)
luaeval("code"); - Eval Lua code from Torque
luacall("funcName", %args); - Eval Lua code from Torque
luaexec("fileName"); - Execute a Lua file from Torque
luaget("varName"); - Read a Lua global variable luaset("varName"); - Write a Lua global variable

From Lua

bl.funcName(args) - Call a TorqueScript function
bl.varName - Read a TorqueScript global variable
bl['varName'] - Read a TorqueScript global variable (with special characters in the name, or from an array)
bl.set('varName', value) - Write a TorqueScript global variable

Accessing Torque Objects from Lua

bl.objectName - Access a Torque object by name
bl[objectID] - Access a Torque object by ID (or name)
bl.objectName.field - Read a field or Lua key from a Torque object
bl.objectName:set('field', value) - Write a field on a Torque object
bl.objectName.key = value - Associate Lua data with a Torque object
bl.objectName:method(args) - Call a Torque object method

Unsafe Mode

BlockLua-Unsafe.dll can be used in place of BlockLua.dll, to remove the sandboxing of Lua code.
This allows Lua code to access any file and use any library, including ffi.

Description
Lua scripting for Blockland
Readme 3.8 MiB
Languages
Lua 72.9%
C++ 13.4%
C 8%
C# 5.1%
CMake 0.4%
Other 0.2%