Initial commit
This commit is contained in:
24
Torque/SDK/engine/platformMacCarb/macCarbAudio.cc
Normal file
24
Torque/SDK/engine/platformMacCarb/macCarbAudio.cc
Normal file
@@ -0,0 +1,24 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Torque Game Engine
|
||||
// Copyright (C) GarageGames.com, Inc.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platformMacCarb/platformMacCarb.h"
|
||||
#include "platform/platformAL.h"
|
||||
|
||||
namespace Audio
|
||||
{
|
||||
|
||||
/*! The MacOS X build links against the OpenAL framework.
|
||||
It can be built to use either an internal framework, or the system framework.
|
||||
Since OpenAL is weak-linked in at compile time, we don't need to init anything.
|
||||
Stub it out...
|
||||
*/
|
||||
bool OpenALDLLInit() { return true; }
|
||||
|
||||
/*! Stubbed out, see the note on OpenALDLLInit().
|
||||
*/
|
||||
void OpenALDLLShutdown() { }
|
||||
|
||||
|
||||
} // namespace Audio
|
||||
Reference in New Issue
Block a user