tge/engine/platform/platformThread.h
2025-02-17 23:17:30 -06:00

35 lines
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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _PLATFORMTHREAD_H_
#define _PLATFORMTHREAD_H_
#ifndef _TORQUE_TYPES_H_
#include "platform/types.h"
#endif
typedef void (*ThreadRunFunction)(S32);
class Thread
{
protected:
void * mData;
public:
Thread(ThreadRunFunction func = 0, S32 arg = 0, bool start_thread = true);
virtual ~Thread();
void start();
bool join();
virtual void run(S32 arg = 0);
bool isAlive();
static U32 getCurrentThreadId();
};
#endif