tge/lib/mayasdk6/include/maya/MFnBlinnShader.h
2025-02-17 23:17:30 -06:00

88 lines
2.5 KiB
C++
Executable File

#ifndef _MFnBlinnShader
#define _MFnBlinnShader
//
//-
// ==========================================================================
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias Systems,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MFnBlinnShader
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnBlinnShader)
//
// MFnBlinnShader facilitates creation and manipulation of dependency graph
// nodes representing Blinn shaders.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MObject.h>
#include <maya/MStatus.h>
#include <maya/MFnReflectShader.h>
// *****************************************************************************
// DECLARATIONS
class MFnReflectShader;
// *****************************************************************************
// CLASS DECLARATION (MFnBlinnShader)
/// Manage Blinn shaders.
/**
Facilitate the creation and manipulation of Blinn shaders.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFnBlinnShader : public MFnReflectShader
{
declareMFn( MFnBlinnShader, MFnReflectShader );
public:
///
MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL );
///
float eccentricity( MStatus * ReturnStatus = NULL ) const;
///
MStatus setEccentricity( const float& eccentricity );
///
float specularRollOff( MStatus * ReturnStatus = NULL ) const;
///
MStatus setSpecularRollOff( const float& specular_rolloff );
protected:
// No protected members
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnBlinnShader */