tge/lib/mayasdk6/include/maya/MIkHandleGroup.h
2025-02-17 23:17:30 -06:00

105 lines
2.6 KiB
C++
Executable File

#ifndef _MIkHandleGroup
#define _MIkHandleGroup
//
//-
// ==========================================================================
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias Systems,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MIkHandleGroup
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MIkHandleGroup)
//
//
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MTypes.h>
#include <maya/MObject.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MIkHandleGroup)
/// IK handle groups (OpenMayaAnim)
/**
Ik handle group class.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAANIM_EXPORT MIkHandleGroup
{
public:
///
MIkHandleGroup();
///
~MIkHandleGroup();
///
int priority(MStatus *ReturnStatus = NULL) const;
///
int solverID(MStatus *ReturnStatus = NULL) const;
///
int solverPriority(MStatus *ReturnStatus = NULL) const;
///
MStatus setPriority( int );
///
MStatus setSolverID( int );
///
bool checkEffectorAtGoal(MStatus *ReturnStatus = NULL);
///
MStatus solve();
///
int dofCount(MStatus *ReturnStatus = NULL) const;
///
int handleCount(MStatus *ReturnStatus = NULL) const;
///
MObject handle( int ith, MStatus *ReturnStatus = NULL );
protected:
// No protected members
private:
friend class MPxIkSolver;
friend class MPxIkSolverNode;
static const char* className();
MIkHandleGroup( void * );
void * f_data;
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MIkHandleGroup */