2025-02-17 23:17:30 -06:00

89 lines
2.5 KiB
C++
Executable File

#ifndef _MIkSystem
#define _MIkSystem
//
//-
// ==========================================================================
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias Systems,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MIkSystem
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MIkSystem)
//
// This class provides an interface to the inverse kinematics (IK) system.
// The ik system is used to set/query the global snapping flag for handles,
// set/query the global solve flag for solvers, and to find the ik solvers
// available in maya.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MObject.h>
#include <maya/MStringArray.h>
#include <maya/MStatus.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MIkSystem)
/// Inverse kinematics (IK) system class (OpenMayaAnim)
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAANIM_EXPORT MIkSystem
{
public:
///
static MObject findSolver( MString name, MStatus * ReturnStatus = NULL );
///
static MStatus getSolvers( MStringArray & names );
///
static bool isGlobalSnap( MStatus * ReturnStatus = NULL );
///
static MStatus setGlobalSnap( bool isSnap );
///
static bool isGlobalSolve( MStatus * ReturnStatus = NULL );
///
static MStatus setGlobalSolve( bool isSnap );
protected:
static const char* className();
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MIkSystem */