tge/lib/mayasdk6/include/maya/MPxIkSolverNode.h
2025-02-17 23:17:30 -06:00

162 lines
4.0 KiB
C++
Executable File

#ifndef _MPxIkSolverNode
#define _MPxIkSolverNode
//
//-
// ==========================================================================
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias Systems,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MPxIkSolverNode
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MPxIkSolverNode)
//
// The base class for user defined IK solvers.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
#include <maya/MTypes.h>
#include <maya/MObject.h>
#include <maya/MPxNode.h>
// *****************************************************************************
// DECLARATIONS
class MString;
class MArgList;
class MIkHandleGroup;
class MMatrix;
class MDoubleArray;
// *****************************************************************************
// CLASS DECLARATION (MPxIkSolverNode)
/// Base class for user defined IK solvers (OpenMayaAnim)
/**
Derive from this class to create user-defined IK solvers.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAANIM_EXPORT MPxIkSolverNode : public MPxNode
{
public:
///
virtual ~MPxIkSolverNode();
///
virtual MPxNode::Type type() const;
///
virtual MStatus preSolve();
///
virtual MStatus doSolve();
///
virtual MStatus postSolve( MStatus );
///
virtual MString solverTypeName() const;
///
bool rotatePlane(MStatus *ReturnStatus = NULL) const;
///
MStatus setRotatePlane(bool rotatePlane);
///
bool singleChainOnly(MStatus *ReturnStatus = NULL) const;
///
MStatus setSingleChainOnly(bool singleChainOnly);
///
bool positionOnly(MStatus *ReturnStatus = NULL) const;
///
MStatus setPositionOnly(bool positionOnly);
///
bool supportJointLimits(MStatus *ReturnStatus = NULL) const;
///
MStatus setSupportJointLimits(bool supportJointLimits);
///
bool uniqueSolution(MStatus *ReturnStatus = NULL) const;
///
MStatus setUniqueSolution(bool uniqueSolution);
/// OBSOLETE
virtual bool isSingleChainOnly() const;
/// OBSOLETE
virtual bool isPositionOnly() const;
/// OBSOLETE
virtual bool hasJointLimitSupport() const;
/// OBSOLETE
virtual bool hasUniqueSolution() const;
/// OBSOLETE
virtual bool groupHandlesByTopology() const;
///
virtual MStatus setFuncValueTolerance( double tolerance );
///
virtual MStatus setMaxIterations( int value );
///
MIkHandleGroup * handleGroup() const;
///
virtual void setHandleGroup( MIkHandleGroup* );
///
const MMatrix * toWorldSpace() const;
///
const MMatrix * toSolverSpace() const;
///
double funcValueTolerance() const;
///
int maxIterations() const;
///
virtual void snapHandle( MObject& handle );
void create();
protected:
///
MStatus getJointAngles( MDoubleArray& ) const;
///
MStatus setJointAngles( const MDoubleArray& );
///
void setToRestAngles();
///
MPxIkSolverNode();
static const char* className();
private:
void* instance;
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MPxIkSolverNode */