162 lines
4.0 KiB
C++
Executable File
162 lines
4.0 KiB
C++
Executable File
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#ifndef _MPxIkSolverNode
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#define _MPxIkSolverNode
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MPxIkSolverNode
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MPxIkSolverNode)
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//
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// The base class for user defined IK solvers.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MTypes.h>
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#include <maya/MObject.h>
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#include <maya/MPxNode.h>
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// *****************************************************************************
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// DECLARATIONS
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class MString;
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class MArgList;
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class MIkHandleGroup;
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class MMatrix;
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class MDoubleArray;
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// *****************************************************************************
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// CLASS DECLARATION (MPxIkSolverNode)
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/// Base class for user defined IK solvers (OpenMayaAnim)
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/**
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Derive from this class to create user-defined IK solvers.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAANIM_EXPORT MPxIkSolverNode : public MPxNode
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{
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public:
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///
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virtual ~MPxIkSolverNode();
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///
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virtual MPxNode::Type type() const;
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///
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virtual MStatus preSolve();
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///
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virtual MStatus doSolve();
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///
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virtual MStatus postSolve( MStatus );
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///
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virtual MString solverTypeName() const;
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///
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bool rotatePlane(MStatus *ReturnStatus = NULL) const;
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///
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MStatus setRotatePlane(bool rotatePlane);
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///
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bool singleChainOnly(MStatus *ReturnStatus = NULL) const;
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///
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MStatus setSingleChainOnly(bool singleChainOnly);
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///
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bool positionOnly(MStatus *ReturnStatus = NULL) const;
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///
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MStatus setPositionOnly(bool positionOnly);
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///
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bool supportJointLimits(MStatus *ReturnStatus = NULL) const;
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///
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MStatus setSupportJointLimits(bool supportJointLimits);
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///
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bool uniqueSolution(MStatus *ReturnStatus = NULL) const;
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///
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MStatus setUniqueSolution(bool uniqueSolution);
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/// OBSOLETE
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virtual bool isSingleChainOnly() const;
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/// OBSOLETE
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virtual bool isPositionOnly() const;
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/// OBSOLETE
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virtual bool hasJointLimitSupport() const;
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/// OBSOLETE
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virtual bool hasUniqueSolution() const;
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/// OBSOLETE
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virtual bool groupHandlesByTopology() const;
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///
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virtual MStatus setFuncValueTolerance( double tolerance );
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///
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virtual MStatus setMaxIterations( int value );
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///
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MIkHandleGroup * handleGroup() const;
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///
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virtual void setHandleGroup( MIkHandleGroup* );
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///
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const MMatrix * toWorldSpace() const;
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///
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const MMatrix * toSolverSpace() const;
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///
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double funcValueTolerance() const;
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///
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int maxIterations() const;
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///
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virtual void snapHandle( MObject& handle );
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void create();
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protected:
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///
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MStatus getJointAngles( MDoubleArray& ) const;
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///
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MStatus setJointAngles( const MDoubleArray& );
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///
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void setToRestAngles();
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///
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MPxIkSolverNode();
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static const char* className();
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private:
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void* instance;
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MPxIkSolverNode */
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