40 lines
1.2 KiB
C
Executable File
40 lines
1.2 KiB
C
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _CONSOLETYPES_H_
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#define _CONSOLETYPES_H_
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#ifndef _DYNAMIC_CONSOLETYPES_H_
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#include "console/dynamicTypes.h"
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#endif
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#ifndef Offset
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#if defined(TORQUE_COMPILER_GCC) && (__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1))
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#define Offset(m,T) ((int)(&((T *)1)->m) - 1)
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#else
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#define Offset(x, cls) ((dsize_t)((const char *)&(((cls *)0)->x)-(const char *)0))
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#endif
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#endif
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// Define Core Console Types
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DefineConsoleType( TypeF32 )
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DefineConsoleType( TypeS8 )
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DefineConsoleType( TypeS32 )
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DefineConsoleType( TypeS32Vector )
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DefineConsoleType( TypeBool )
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DefineConsoleType( TypeBoolVector )
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DefineConsoleType( TypeF32Vector )
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DefineConsoleType( TypeString )
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DefineConsoleType( TypeCaseString )
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DefineConsoleType( TypeFilename )
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DefineConsoleType( TypeEnum )
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DefineConsoleType( TypeFlag )
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DefineConsoleType( TypeColorI )
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DefineConsoleType( TypeColorF )
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DefineConsoleType( TypeSimObjectPtr )
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DefineConsoleType( TypeSimObjectName )
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#endif
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