tge/engine/editor/guiTerrPreviewCtrl.h
2017-04-17 06:17:10 -06:00

59 lines
1.5 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _GUITERRPREVIEWCTRL_H_
#define _GUITERRPREVIEWCTRL_H_
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif
#ifndef _GUITSCONTROL_H_
#include "gui/core/guiTSControl.h"
#endif
class GuiTerrPreviewCtrl : public GuiControl
{
private:
typedef GuiControl Parent;
TextureHandle mTextureHandle;
Point2F mRoot;
Point2F mOrigin;
Point2F mWorldScreenCenter;
Point2F mCamera;
F32 mTerrainSize;
Point2F& wrap(const Point2F &p);
Point2F& worldToTexture(const Point2F &p);
Point2F& worldToCtrl(const Point2F &p);
public:
//creation methods
DECLARE_CONOBJECT(GuiTerrPreviewCtrl);
GuiTerrPreviewCtrl();
static void initPersistFields();
//Parental methods
bool onWake();
void onSleep();
void setBitmap(const TextureHandle &handle);
void reset();
void setRoot();
void setRoot(const Point2F &root);
void setOrigin(const Point2F &origin);
const Point2F& getRoot() { return mRoot; }
const Point2F& getOrigin() { return mOrigin; }
//void setValue(const Point2F *center, const Point2F *camera);
//const char *getScriptValue();
void onPreRender();
void onRender(Point2I offset, const RectI &updateRect);
};
#endif