85 lines
2.5 KiB
C++
Executable File
85 lines
2.5 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "console/consoleTypes.h"
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#include "console/console.h"
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#include "dgl/dgl.h"
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#include "gui/core/guiCanvas.h"
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#include "gui/controls/guiConsoleEditCtrl.h"
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#include "core/frameAllocator.h"
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IMPLEMENT_CONOBJECT(GuiConsoleEditCtrl);
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GuiConsoleEditCtrl::GuiConsoleEditCtrl()
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{
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mSinkAllKeyEvents = true;
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mSiblingScroller = NULL;
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mUseSiblingScroller = true;
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}
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void GuiConsoleEditCtrl::initPersistFields()
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{
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Parent::initPersistFields();
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addGroup("Misc");
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addField("useSiblingScroller", TypeBool, Offset(mUseSiblingScroller, GuiConsoleEditCtrl));
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endGroup("Misc");
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}
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bool GuiConsoleEditCtrl::onKeyDown(const GuiEvent &event)
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{
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S32 stringLen = dStrlen(mText);
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setUpdate();
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if (event.keyCode == KEY_TAB)
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{
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// Get a buffer that can hold the completed text...
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FrameTemp<UTF8> tmpBuff(GuiTextCtrl::MAX_STRING_LENGTH);
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// And copy the text to be completed into it.
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mTextBuffer.getCopy8(tmpBuff, GuiTextCtrl::MAX_STRING_LENGTH);
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// perform the completion
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bool forward = event.modifier & SI_SHIFT;
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mCursorPos = Con::tabComplete(tmpBuff, mCursorPos, GuiTextCtrl::MAX_STRING_LENGTH, forward);
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// place results in our buffer.
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mTextBuffer.set(tmpBuff);
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return true;
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}
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else if ((event.keyCode == KEY_PAGE_UP) || (event.keyCode == KEY_PAGE_DOWN))
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{
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// See if there's some other widget that can scroll the console history.
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if (mUseSiblingScroller)
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{
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if (mSiblingScroller)
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{
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return mSiblingScroller->onKeyDown(event);
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}
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else
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{
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// Let's see if we can find it...
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SimGroup* pGroup = getGroup();
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if (pGroup)
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{
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// Find the first scroll control in the same group as us.
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for (SimSetIterator itr(pGroup); *itr; ++itr)
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{
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if (mSiblingScroller = dynamic_cast<GuiScrollCtrl*>(*itr))
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{
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return mSiblingScroller->onKeyDown(event);
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}
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}
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}
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// No luck... so don't try, next time.
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mUseSiblingScroller = false;
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}
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}
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}
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return Parent::onKeyDown(event);
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}
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