108 lines
3.6 KiB
C++
Executable File
108 lines
3.6 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GUI_LISTBOXCTRL_H_
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#define _GUI_LISTBOXCTRL_H_
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#ifndef _DGL_H_
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#include "dgl/dgl.h"
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#endif
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#ifndef _H_GUIDEFAULTCONTROLRENDER_
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#include "gui/core/guiDefaultControlRender.h"
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#endif
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#ifndef _GUISCROLLCTRL_H_
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#include "gui/containers/guiScrollCtrl.h"
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#endif
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class GuiListBoxCtrl : public GuiControl
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{
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private:
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typedef GuiControl Parent;
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public:
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GuiListBoxCtrl();
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~GuiListBoxCtrl();
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DECLARE_CONOBJECT(GuiListBoxCtrl);
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struct LBItem
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{
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StringTableEntry itemText;
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bool isSelected;
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void* itemData;
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ColorF color;
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bool hasColor;
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};
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VectorPtr<LBItem*> mItems;
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VectorPtr<LBItem*> mSelectedItems;
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bool mMultipleSelections;
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Point2I mItemSize;
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bool mFitParentWidth;
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LBItem* mLastClickItem;
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// Persistence
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static void initPersistFields();
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// Item Accessors
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S32 getItemCount();
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S32 getSelCount();
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S32 getSelectedItem();
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void getSelectedItems( Vector<S32> &Items );
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S32 getItemIndex( LBItem *item );
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StringTableEntry getItemText( S32 index );
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void setCurSel( S32 index );
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void setCurSelRange( S32 start, S32 stop );
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void setItemText( S32 index, StringTableEntry text );
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S32 addItem( StringTableEntry text, void *itemData = NULL );
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S32 addItemWithColor( StringTableEntry text, ColorF color = ColorF(-1, -1, -1), void *itemData = NULL);
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S32 insertItem( S32 index, StringTableEntry text, void *itemData = NULL );
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S32 insertItemWithColor( S32 index, StringTableEntry text, ColorF color = ColorF(-1, -1, -1), void *itemData = NULL);
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S32 findItemText( StringTableEntry text, bool caseSensitive = false );
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void setItemColor(S32 index, ColorF color);
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void clearItemColor(S32 index);
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void deleteItem( S32 index );
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void clearItems();
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void clearSelection();
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void removeSelection( LBItem *item, S32 index );
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void removeSelection( S32 index );
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void addSelection( LBItem *item, S32 index );
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void addSelection( S32 index );
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inline void setMultipleSelection( bool allowMultipleSelect = true ) { mMultipleSelections = allowMultipleSelect; };
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// Sizing
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void updateSize();
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virtual void parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent);
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virtual bool onWake();
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// Rendering
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virtual void onRender( Point2I offset, const RectI &updateRect );
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virtual void onRenderItem( RectI itemRect, LBItem *item );
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void drawBox( const Point2I &box, S32 size, ColorI &outlineColor, ColorI &boxColor );
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// Selections
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virtual void onMouseDown( const GuiEvent &event );
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// String Utility
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static U32 getStringElementCount( const char *string );
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static const char* getStringElement( const char* inString, const U32 index );
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};
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#endif |