132 lines
3.4 KiB
C++
Executable File
132 lines
3.4 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GUIPOPUPCTRL_H_
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#define _GUIPOPUPCTRL_H_
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#ifndef _GUITEXTCTRL_H_
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#include "gui/controls/guiTextCtrl.h"
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#endif
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#ifndef _GUITEXTLISTCTRL_H_
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#include "gui/controls/guiTextListCtrl.h"
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#endif
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#ifndef _GUIBUTTONCTRL_H_
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#include "gui/controls/guiButtonCtrl.h"
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#endif
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#ifndef _GUIBACKGROUNDCTRL_H_
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#include "gui/controls/guiBackgroundCtrl.h"
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#endif
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#ifndef _GUISCROLLCTRL_H_
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#include "gui/containers/guiScrollCtrl.h"
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#endif
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class GuiPopUpMenuCtrl;
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class GuiPopUpTextListCtrl;
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class GuiPopUpBackgroundCtrl : public GuiControl
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{
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protected:
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GuiPopUpMenuCtrl *mPopUpCtrl;
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GuiPopUpTextListCtrl *mTextList;
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public:
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GuiPopUpBackgroundCtrl(GuiPopUpMenuCtrl *ctrl, GuiPopUpTextListCtrl* textList);
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void onMouseDown(const GuiEvent &event);
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};
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class GuiPopUpTextListCtrl : public GuiTextListCtrl
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{
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private:
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typedef GuiTextListCtrl Parent;
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protected:
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GuiPopUpMenuCtrl *mPopUpCtrl;
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public:
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GuiPopUpTextListCtrl(); // for inheritance
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GuiPopUpTextListCtrl(GuiPopUpMenuCtrl *ctrl);
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// GuiArrayCtrl overload:
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void onCellSelected(Point2I cell);
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// GuiControl overloads:
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bool onKeyDown(const GuiEvent &event);
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void onMouseDown(const GuiEvent &event);
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void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
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};
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class GuiPopUpMenuCtrl : public GuiTextCtrl
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{
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typedef GuiTextCtrl Parent;
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public:
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struct Entry
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{
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char buf[256];
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S32 id;
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U16 ascii;
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U16 scheme;
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};
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struct Scheme
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{
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U32 id;
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ColorI fontColor;
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ColorI fontColorHL;
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ColorI fontColorSEL;
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};
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protected:
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GuiPopUpTextListCtrl *mTl;
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GuiScrollCtrl *mSc;
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GuiPopUpBackgroundCtrl *mBackground;
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Vector<Entry> mEntries;
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Vector<Scheme> mSchemes;
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S32 mSelIndex;
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S32 mMaxPopupHeight;
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F32 mIncValue;
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F32 mScrollCount;
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S32 mLastYvalue;
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GuiEvent mEventSave;
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S32 mRevNum;
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bool mInAction;
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bool mReplaceText;
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virtual void addChildren();
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virtual void repositionPopup();
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public:
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GuiPopUpMenuCtrl(void);
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~GuiPopUpMenuCtrl();
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GuiScrollCtrl::Region mScrollDir;
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bool onAdd();
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void onSleep();
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void sort();
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void addEntry(const char *buf, S32 id, U32 scheme = 0);
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void addScheme(U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL);
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void onRender(Point2I offset, const RectI &updateRect);
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void onAction();
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virtual void closePopUp();
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void clear();
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void onMouseDown(const GuiEvent &event);
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void onMouseUp(const GuiEvent &event);
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void setupAutoScroll(const GuiEvent &event);
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void autoScroll();
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bool onKeyDown(const GuiEvent &event);
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void reverseTextList();
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bool getFontColor(ColorI &fontColor, S32 id, bool selected, bool mouseOver);
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S32 getSelected();
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void setSelected(S32 id);
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const char *getScriptValue();
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const char *getTextById(S32 id);
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S32 findText( const char* text );
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S32 getNumEntries() { return( mEntries.size() ); }
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void replaceText(S32);
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DECLARE_CONOBJECT(GuiPopUpMenuCtrl);
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static void initPersistFields(void);
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};
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#endif //_GUI_POPUPMENU_CTRL_H
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