tge/engine/gui/editor/guiMenuBar.h
2017-04-17 06:17:10 -06:00

202 lines
6.8 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _GUIMENUBAR_H_
#define _GUIMENUBAR_H_
#ifndef _GUITEXTLISTCTRL_H_
#include "gui/controls/guiTextListCtrl.h"
#endif
#ifndef _GUITICKCTRL_H_
#include "gui/shiny/guiTickCtrl.h"
#endif
class GuiMenuBar;
class GuiMenuTextListCtrl;
class GuiMenuBackgroundCtrl : public GuiControl
{
typedef GuiControl Parent;
protected:
GuiMenuBar *mMenuBarCtrl;
GuiMenuTextListCtrl *mTextList;
public:
GuiMenuBackgroundCtrl(GuiMenuBar *ctrl, GuiMenuTextListCtrl* textList);
void onMouseDown(const GuiEvent &event);
void onMouseMove(const GuiEvent &event);
void onMouseDragged(const GuiEvent &event);
};
class GuiSubmenuBackgroundCtrl : public GuiMenuBackgroundCtrl
{
typedef GuiMenuBackgroundCtrl Parent;
public:
GuiSubmenuBackgroundCtrl(GuiMenuBar *ctrl, GuiMenuTextListCtrl* textList);
bool pointInControl(const Point2I & parentCoordPoint);
void onMouseDown(const GuiEvent &event);
};
//------------------------------------------------------------------------------
class GuiMenuTextListCtrl : public GuiTextListCtrl
{
private:
typedef GuiTextListCtrl Parent;
protected:
GuiMenuBar *mMenuBarCtrl;
public:
bool isSubMenu; // DAW: Indicates that this text list is in a submenu
GuiMenuTextListCtrl(); // for inheritance
GuiMenuTextListCtrl(GuiMenuBar *ctrl);
// GuiControl overloads:
bool onKeyDown(const GuiEvent &event);
void onMouseDown(const GuiEvent &event);
void onMouseUp(const GuiEvent &event);
void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
virtual void onCellHighlighted(Point2I cell); // DAW: Added
};
//------------------------------------------------------------------------------
class GuiMenuBar : public GuiTickCtrl // DAW: Was: GuiControl
{
typedef GuiTickCtrl Parent; // DAW: Was: GuiControl Parent;
public:
class Menu;
struct MenuItem // an individual item in a pull-down menu
{
char *text; // the text of the menu item
U32 id; // a script-assigned identifier
char *accelerator; // the keyboard accelerator shortcut for the menu item
U32 acceleratorIndex; // index of this accelerator
bool enabled; // true if the menu item is selectable
bool visible; // true if the menu item is visible
S32 bitmapIndex; // index of the bitmap in the bitmap array
S32 checkGroup; // the group index of the item visa vi check marks -
// only one item in the group can be checked.
MenuItem *nextMenuItem; // next menu item in the linked list
bool isSubmenu; // DAW: This menu item has a submenu that will be displayed
MenuItem *firstSubmenuItem; // DAW: The first menu item in the submenu
Menu* submenuParentMenu; // DAW: For a submenu, this is the parent menu
};
struct Menu
{
char *text;
U32 id;
RectI bounds;
bool visible;
S32 bitmapIndex; // Index of the bitmap in the bitmap array (-1 = no bitmap)
bool drawBitmapOnly; // Draw only the bitmap and not the text
bool drawBorder; // Should a border be drawn around this menu (usually if we only have a bitmap, we don't want a border)
Menu *nextMenu;
MenuItem *firstMenuItem;
};
GuiMenuBackgroundCtrl *mBackground;
GuiMenuTextListCtrl *mTextList;
GuiSubmenuBackgroundCtrl *mSubmenuBackground; // DAW: Background for a submenu
GuiMenuTextListCtrl *mSubmenuTextList; // DAW: Text list for a submenu
Menu *menuList;
Menu *mouseDownMenu;
Menu *mouseOverMenu;
MenuItem* mouseDownSubmenu; // DAW: Stores the menu item that is a submenu that has been selected
MenuItem* mouseOverSubmenu; // DAW: Stores the menu item that is a submenu that has been highlighted
bool menuBarDirty;
U32 mCurAcceleratorIndex;
Point2I maxBitmapSize;
S32 mCheckmarkBitmapIndex; // Index in the bitmap array to use for the check mark image
S32 mPadding;
S32 mHorizontalMargin; // Left and right margin around the text of each menu
S32 mVerticalMargin; // Top and bottom margin around the text of each menu
S32 mBitmapMargin; // Margin between a menu's bitmap and text
// DAW: Used to keep track of the amount of ticks that the mouse is hovering
// over a menu.
S32 mMouseOverCounter;
bool mCountMouseOver;
S32 mMouseHoverAmount;
GuiMenuBar();
bool onWake();
void onSleep();
// internal menu handling functions
// these are used by the script manipulation functions to add/remove/change menu items
void addMenu(const char *menuText, U32 menuId);
Menu *findMenu(const char *menu); // takes either a menu text or a string id
MenuItem *findMenuItem(Menu *menu, const char *menuItem); // takes either a menu text or a string id
void removeMenu(Menu *menu);
void removeMenuItem(Menu *menu, MenuItem *menuItem);
void addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup);
void clearMenuItems(Menu *menu);
void clearMenus();
// DAW: Methods to deal with submenus
MenuItem* findSubmenuItem(Menu *menu, const char *menuItem, const char *submenuItem);
void addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text, U32 id, const char *accelerator, S32 checkGroup);
void removeSubmenuItem(MenuItem *menuItem, MenuItem *submenuItem);
void clearSubmenuItems(MenuItem *menuitem);
void onSubmenuAction(S32 selectionIndex, RectI bounds, Point2I cellSize);
void closeSubmenu();
void checkSubmenuMouseMove(const GuiEvent &event);
MenuItem *findHitMenuItem(Point2I mousePoint);
void highlightedMenuItem(S32 selectionIndex, RectI bounds, Point2I cellSize); // DAW: Called whenever a menu item is highlighted by the mouse
// display/mouse functions
Menu *findHitMenu(Point2I mousePoint);
// DAW: Called when the GUI theme changes and a bitmap arrary may need updating
// void onThemeChange();
void onPreRender();
void onRender(Point2I offset, const RectI &updateRect);
void checkMenuMouseMove(const GuiEvent &event);
void onMouseMove(const GuiEvent &event);
void onMouseLeave(const GuiEvent &event);
void onMouseDown(const GuiEvent &event);
void onMouseDragged(const GuiEvent &event);
void onMouseUp(const GuiEvent &event);
void onAction();
void closeMenu();
void buildAcceleratorMap();
void acceleratorKeyPress(U32 index);
void menuItemSelected(Menu *menu, MenuItem *item);
// DAW: Added to support 'ticks'
void processTick();
static void initPersistFields();
DECLARE_CONOBJECT(GuiMenuBar);
};
#endif