48 lines
1.2 KiB
C++
Executable File
48 lines
1.2 KiB
C++
Executable File
//------------------------------------------------------------------------------
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// Gui Transition Control
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//------------------------------------------------------------------------------
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#ifndef _GUI_VECTORFIELDCTRL_H_
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#define _GUI_VECTORFIELDCTRL_H_
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#include "gui/shiny/guiTickCtrl.h"
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#include "dgl/gVectorField.h"
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#include "dgl/gDynamicTexture.h"
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class GuiVectorFieldCtrl : public GuiTickCtrl
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{
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typedef GuiTickCtrl Parent;
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private:
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VectorField *mVectorField;
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DynamicTexture mFeedbackTexture;
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ColorF mClearColor;
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TextureHandle *mTestTexture;
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protected:
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// No interpolation on this
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virtual void interpolateTick( F32 delta ) {};
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// Don't care if time passes
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virtual void advanceTime( F32 timeDelta ) {};
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// I do care about this
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virtual void processTick();
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// do allocation and init of members here.
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virtual bool onAdd(void);
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// do deallocation of members here.
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virtual void onRemove(void);
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public:
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GuiVectorFieldCtrl();
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~GuiVectorFieldCtrl();
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virtual void resize( const Point2I &newPosition, const Point2I &newExtent );
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virtual void onRender( Point2I offset, const RectI &updateRect );
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DECLARE_CONOBJECT( GuiVectorFieldCtrl );
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};
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#endif |