tge/engine/gui/utility/guiTransitionCtrl.h
2017-04-17 06:17:10 -06:00

48 lines
1.2 KiB
C++
Executable File

//------------------------------------------------------------------------------
// Gui Transition Control
//------------------------------------------------------------------------------
#ifndef _GUI_VECTORFIELDCTRL_H_
#define _GUI_VECTORFIELDCTRL_H_
#include "gui/shiny/guiTickCtrl.h"
#include "dgl/gVectorField.h"
#include "dgl/gDynamicTexture.h"
class GuiVectorFieldCtrl : public GuiTickCtrl
{
typedef GuiTickCtrl Parent;
private:
VectorField *mVectorField;
DynamicTexture mFeedbackTexture;
ColorF mClearColor;
TextureHandle *mTestTexture;
protected:
// No interpolation on this
virtual void interpolateTick( F32 delta ) {};
// Don't care if time passes
virtual void advanceTime( F32 timeDelta ) {};
// I do care about this
virtual void processTick();
// do allocation and init of members here.
virtual bool onAdd(void);
// do deallocation of members here.
virtual void onRemove(void);
public:
GuiVectorFieldCtrl();
~GuiVectorFieldCtrl();
virtual void resize( const Point2I &newPosition, const Point2I &newExtent );
virtual void onRender( Point2I offset, const RectI &updateRect );
DECLARE_CONOBJECT( GuiVectorFieldCtrl );
};
#endif