2017-04-17 06:17:10 -06:00

94 lines
2.3 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformWin32/platformWin32.h"
#include "time.h"
void Platform::sleep(U32 ms)
{
Sleep(ms);
}
//--------------------------------------
void Platform::getLocalTime(LocalTime &lt)
{
struct tm *systime;
time_t long_time;
time( &long_time ); // Get time as long integer.
systime = localtime( &long_time ); // Convert to local time.
lt.sec = systime->tm_sec;
lt.min = systime->tm_min;
lt.hour = systime->tm_hour;
lt.month = systime->tm_mon;
lt.monthday = systime->tm_mday;
lt.weekday = systime->tm_wday;
lt.year = systime->tm_year;
lt.yearday = systime->tm_yday;
lt.isdst = systime->tm_isdst;
}
U32 Platform::getTime()
{
time_t long_time;
time( &long_time );
return long_time;
}
void Platform::fileToLocalTime(const FileTime & ft, LocalTime * lt)
{
if(!lt)
return;
dMemset(lt, 0, sizeof(LocalTime));
FILETIME winFileTime;
winFileTime.dwLowDateTime = ft.v1;
winFileTime.dwHighDateTime = ft.v2;
SYSTEMTIME winSystemTime;
// convert the filetime to local time
FILETIME convertedFileTime;
if(::FileTimeToLocalFileTime(&winFileTime, &convertedFileTime))
{
// get the time into system time struct
if(::FileTimeToSystemTime((const FILETIME *)&convertedFileTime, &winSystemTime))
{
SYSTEMTIME * time = &winSystemTime;
// fill it in...
lt->sec = time->wSecond;
lt->min = time->wMinute;
lt->hour = time->wHour;
lt->month = time->wMonth;
lt->monthday = time->wDay;
lt->weekday = time->wDayOfWeek;
lt->year = (time->wYear < 1900) ? 1900 : (time->wYear - 1900);
// not calculated
lt->yearday = 0;
lt->isdst = false;
}
}
}
U32 Platform::getRealMilliseconds()
{
return GetTickCount();
}
U32 Platform::getVirtualMilliseconds()
{
return winState.currentTime;
}
void Platform::advanceTime(U32 delta)
{
winState.currentTime += delta;
}