50 lines
1.4 KiB
C
Executable File
50 lines
1.4 KiB
C
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORMX86UNIX_H_
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#define _PLATFORMX86UNIX_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _EVENT_H_
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#include "platform/event.h"
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#endif
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#include <stdio.h>
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#include <string.h>
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// these will be used to construct the user preference directory where
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// created files will be stored (~/PREF_DIR_ROOT/PREF_DIR_GAME_NAME)
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#define PREF_DIR_ROOT ".garagegames"
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#define PREF_DIR_GAME_NAME "torqueDemo"
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// event codes for custom SDL events
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const S32 TORQUE_SETVIDEOMODE = 1;
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extern bool GL_EXT_Init( void );
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extern void PlatformBlitInit( void );
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// Process Control functions
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void Cleanup(bool minimal=false);
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void ImmediateShutdown(S32 exitCode, S32 signalNum = 0);
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void ProcessControlInit();
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bool AcquireProcessMutex(const char *mutexName);
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// Utility functions
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// Convert a string to lowercase in place
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char *strtolwr(char* str);
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void DisplayErrorAlert(const char* errMsg, bool showSDLError = true);
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// Just like strstr, except case insensitive
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// (Found this function at http://www.codeguru.com/string/stristr.html)
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extern char *stristr(char *szStringToBeSearched, const char *szSubstringToSearchFor);
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#endif
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