tge/engine/platformX86UNIX/platformX86UNIX.h
2017-04-17 06:17:10 -06:00

50 lines
1.4 KiB
C
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _PLATFORMX86UNIX_H_
#define _PLATFORMX86UNIX_H_
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _EVENT_H_
#include "platform/event.h"
#endif
#include <stdio.h>
#include <string.h>
// these will be used to construct the user preference directory where
// created files will be stored (~/PREF_DIR_ROOT/PREF_DIR_GAME_NAME)
#define PREF_DIR_ROOT ".garagegames"
#define PREF_DIR_GAME_NAME "torqueDemo"
// event codes for custom SDL events
const S32 TORQUE_SETVIDEOMODE = 1;
extern bool GL_EXT_Init( void );
extern void PlatformBlitInit( void );
// Process Control functions
void Cleanup(bool minimal=false);
void ImmediateShutdown(S32 exitCode, S32 signalNum = 0);
void ProcessControlInit();
bool AcquireProcessMutex(const char *mutexName);
// Utility functions
// Convert a string to lowercase in place
char *strtolwr(char* str);
void DisplayErrorAlert(const char* errMsg, bool showSDLError = true);
// Just like strstr, except case insensitive
// (Found this function at http://www.codeguru.com/string/stristr.html)
extern char *stristr(char *szStringToBeSearched, const char *szSubstringToSearchFor);
#endif