tge/engine/sceneGraph/sceneRoot.h
2017-04-17 06:17:10 -06:00

44 lines
1.2 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _SCENEROOT_H_
#define _SCENEROOT_H_
//Includes
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _SCENEOBJECT_H_
#include "sim/sceneObject.h"
#endif
/// Root of scene graph.
class SceneRoot : public SceneObject
{
typedef SceneObject Parent;
protected:
bool onSceneAdd(SceneGraph *graph);
void onSceneRemove();
bool getOverlappingZones(SceneObject *obj, U32 *zones, U32 *numZones);
bool prepRenderImage(SceneState *state, const U32 stateKey, const U32 startZone,
const bool modifyBaseZoneState);
bool scopeObject(const Point3F& rootPosition,
const F32 rootDistance,
bool* zoneScopeState);
public:
SceneRoot();
~SceneRoot();
};
extern SceneRoot* gClientSceneRoot; ///< Client's scene graph root.
extern SceneRoot* gServerSceneRoot; ///< Server's scene graph root.
#endif //_SCENEROOT_H_