tge/example/console.log
2017-04-17 06:17:10 -06:00

237 lines
11 KiB
Plaintext
Executable File

//-------------------------- 6/12/2013 -- 17:05:15 -----
Processor Init:
AMD (unknown), ~2.80 Ghz
(timed at roughly 2.83 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Compiling tutorial.base/main.cs...
Loading compiled script tutorial.base/main.cs.
Loading compiled script common/main.cs.
Compiling tutorial.base/client/defaults.cs...
Loading compiled script tutorial.base/client/defaults.cs.
Compiling tutorial.base/server/defaults.cs...
Loading compiled script tutorial.base/server/defaults.cs.
Missing file: tutorial.base/prefs.cs!
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing TTB: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Compiling tutorial.base/server/game.cs...
Loading compiled script tutorial.base/server/game.cs.
--------- Initializing TTB: Client ---------
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 800x600x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 4800 Series
Version: 3.3.11672 Compatibility Profile Context
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/ColorPickerDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: 1.1
Renderer: Software
Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Compiling tutorial.base/client/audioProfiles.cs...
Loading compiled script tutorial.base/client/audioProfiles.cs.
Compiling tutorial.base/client/ui/PlayGui.gui...
Loading compiled script tutorial.base/client/ui/PlayGui.gui.
Compiling tutorial.base/client/ui/mainMenuGui.gui...
Loading compiled script tutorial.base/client/ui/mainMenuGui.gui.
Compiling tutorial.base/client/ui/optionsDlg.gui...
Loading compiled script tutorial.base/client/ui/optionsDlg.gui.
Compiling tutorial.base/client/ui/loadingGui.gui...
Loading compiled script tutorial.base/client/ui/loadingGui.gui.
Compiling tutorial.base/client/optionsDlg.cs...
Loading compiled script tutorial.base/client/optionsDlg.cs.
Compiling tutorial.base/client/missionDownload.cs...
Loading compiled script tutorial.base/client/missionDownload.cs.
Compiling tutorial.base/client/serverConnection.cs...
Loading compiled script tutorial.base/client/serverConnection.cs.
Compiling tutorial.base/client/loadingGui.cs...
Loading compiled script tutorial.base/client/loadingGui.cs.
Compiling tutorial.base/client/playGui.cs...
Loading compiled script tutorial.base/client/playGui.cs.
Compiling tutorial.base/client/default.bind.cs...
Loading compiled script tutorial.base/client/default.bind.cs.
Could not locate texture: tutorial.base/client/ui/buttons/exit
Could not locate texture: tutorial.base/client/ui/buttons/exit_d
Could not locate texture: tutorial.base/client/ui/buttons/exit_i
Could not locate texture: tutorial.base/client/ui/buttons/forum
Could not locate texture: tutorial.base/client/ui/buttons/forum_d
Could not locate texture: tutorial.base/client/ui/buttons/forum_i
Could not locate texture: tutorial.base/client/ui/buttons/options
Could not locate texture: tutorial.base/client/ui/buttons/options_d
Could not locate texture: tutorial.base/client/ui/buttons/options_i
Could not locate texture: tutorial.base/client/ui/buttons/gui
Could not locate texture: tutorial.base/client/ui/buttons/gui_d
Could not locate texture: tutorial.base/client/ui/buttons/gui_i
Could not locate texture: tutorial.base/client/ui/buttons/map
Could not locate texture: tutorial.base/client/ui/buttons/map_d
Could not locate texture: tutorial.base/client/ui/buttons/map_i
Could not locate texture: tutorial.base/client/ui/buttons/news
Could not locate texture: tutorial.base/client/ui/buttons/news_d
Could not locate texture: tutorial.base/client/ui/buttons/news_i
Could not locate texture: tutorial.base/client/ui/buttons/help
Could not locate texture: tutorial.base/client/ui/buttons/help_d
Could not locate texture: tutorial.base/client/ui/buttons/help_i
Could not locate texture: tutorial.base/client/ui/buttons/tdn
Could not locate texture: tutorial.base/client/ui/buttons/tdn_d
Could not locate texture: tutorial.base/client/ui/buttons/tdn_i
Could not locate texture: tutorial.base/client/ui/buttons/console
Could not locate texture: tutorial.base/client/ui/buttons/console_d
Could not locate texture: tutorial.base/client/ui/buttons/console_i
Could not locate texture: tutorial.base/client/ui/buttons/tutorial
Could not locate texture: tutorial.base/client/ui/buttons/tutorial_d
Could not locate texture: tutorial.base/client/ui/buttons/tutorial_i
--------- Initializing: Torque Creator ---------
Loading compiled script creator/editor/editor.cs.
Loading compiled script creator/editor/particleEditor.cs.
Loading compiled script creator/scripts/scriptDoc.cs.
Loading compiled script creator/ui/creatorProfiles.cs.
Loading compiled script creator/ui/InspectDlg.gui.
Loading compiled script creator/ui/GuiEditorGui.gui.
Loading compiled script creator/ui/lightEditor.gui.
Loading compiled script creator/ui/lightEditorNewDB.gui.
Engine initialized...
RSS Feed
- Requesting RSS data at URL: /garagegames/rss/product/tge/oobe
- Got 18 lines.
- Feed title: ''
- Feed link: ''
- Headline #0 : ''
- Headline Link #0 : ''
- Headline #1 : ''
- Headline Link #1 : ''
- Headline #2 : ''
- Headline Link #2 : ''
==>containerRaycast();
<input> (0): ::containerRayCast - wrong number of arguments.
<input> (0): usage: ( Point3F start, Point3F end, bitset mask, SceneObject exempt=NULL )Cast a ray from start to end, checking for collision against items matching mask.
If exempt is specified, then it is temporarily excluded from collision checks (For instance, you might want to exclude the player if said player was firing a weapon.)
@returns A string containing either null, if nothing was struck, or these fields:
- The ID of the object that was struck.
- The x, y, z position that it was struck.
- The x, y, z of the normal of the face that was struck.
==>containerRaycast();
<input> (0): ::containerRayCast - wrong number of arguments.
<input> (0): usage: ( Point3F start, Point3F end, bitset mask, SceneObject exempt=NULL )Cast a ray from start to end, checking for collision against items matching mask.
If exempt is specified, then it is temporarily excluded from collision checks (For instance, you might want to exclude the player if said player was firing a weapon.)
@returns A string containing either null, if nothing was struck, or these fields:
- The ID of the object that was struck.
- The x, y, z position that it was struck.
- The x, y, z of the normal of the face that was struck.
==>containerRaycast();
<input> (0): ::containerRayCast - wrong number of arguments.
<input> (0): usage: ( Point3F start, Point3F end, bitset mask, SceneObject exempt=NULL )Cast a ray from start to end, checking for collision against items matching mask.
If exempt is specified, then it is temporarily excluded from collision checks (For instance, you might want to exclude the player if said player was firing a weapon.)
@returns A string containing either null, if nothing was struck, or these fields:
- The ID of the object that was struck.
- The x, y, z position that it was struck.
- The x, y, z of the normal of the face that was struck.
==>echo(a);
a
Exporting prefs
Exporting client prefs
Exporting server prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...